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(-1)

Hello, I would like to give my feedback.

I thank your artist for creating so many drawings, many of the characters now seem to "have more reason" and no longer seem static and without empathy. Also now in the events there are also some completely new beautiful illustrative images. I have a thought about the third date with Garreth, I think the third person who joined their fun is Cedrik, who uses a different voice so as not to be recognized easily, the physical body and the colors are the same, so I think it's just him. I've noticed that there are some black backgrounds in Azorin and Stralf the bellboy's R-18 events, but I think those are empty spaces that the artist will eventually replace with illustrative drawings. If I can make a suggestion, I would tell you to remove the "Spend time alone" option, because it seems useless and doesn't seem to lead to secret events (maybe it's me speaking and actually there are secret events, in that case, please, inform me. I would also like to know the processes.) 

Now, there's something serious I need to tell you about.

I'm sure it will take a long time for the game to be complete, with all sprites properly inserted, all bugs fixed, etc. There's only one thing that worries me. Among your followers there will certainly be people who want to do a 100%, if the story goes on for at least one month (that is 30 or 31 days), I think there should be enough days for all the dates of the game. If I can give an example, in Pokémon Scarlet and Violet it was possible at various times to interact in visual novel style with the teaching staff of the Academy, where at the beginning they feel a certain sympathy for the player, and at the end there was a reward that ends with the protagonist and the lecturer making friends. Honestly in my opinion there shouldn't be dozens of appointments for every single character, I know that among the developers there is someone with a lot of imagination, but in my opinion it's better not to overdo it. I'm also worried about one thing. Years have passed since 2019 and my priority towards the game has changed. A lot of stuff has been added to the storyline, subplots have been added, other characters and the evolution of these characters. Originally it was all about horror and gay sex, and the main storyline you should know was the experience of Yarin losing all memory of his past, period. That was his purpose but you didn't give a damn, you focused more on dating the main characters and supporting characters and sex scenes but now you developers are putting in three hundred million dates and stuff and I'm a little worried about it too this fact. Because the more stuff you add, the harder it is to manage. I hope you know how to manage all this stuff you're putting in and that in the end you don't close everything like an egg (like the eighth season of Goth). So I'm interested in Yarin's story, I'm interested in the main characters, in the new bonds, as you understand, I'm interested in the characters and the evolution of the plot. Well, I'm among the (at least) five hundred people who ship people, I ship a lot of characters and I have my main ship of Grovyle from PMD and Astolfo from Fate, ok, but you'll understand that after at least two hours of play, for days of the game, which forcibly pull this push and pull on the harbingers of doom, upcoming horror scenes and character reports, indeed imply that it is an erotic horror video game, when the scary scenes are only scary the first time you see them, because in the end this side seems like a joke to me. So please guys please don't hate me for this. Maybe I'm not quite as into it as I was before. I too would like to make myself useful for this project, I could act as a consultant, or in my free time send you hand-drawn sprites of minor characters or extras by email. Thank you for reading, I deeply apologize if I was rude and I wish you a happy Liberation Day.

(1 edit) (+2)

Thank you for your thought-out feedback, I hope to clear up any frustrations you may have with our development.

We were still working on it during all those months where we didn't push out a build. Since 2019 we have made multiple staff adjustments, the main story had been written out by a former writer and we had to do rewrites and fixed many of the worries you have.

I, Lone Wanderer, had joined the team in 2018 and always intended the game to delve into an angle of existential and psychological horror for which we had rewritten the entire game to fit our new standards.

It should hopefully become more clear by the time we get into the next chapter. This first chapter (which will be days 1 - 10) serves as a way to build the world, the characters, so that we can work with all of them in the segments that come up.

In order for the themes of the game to work, you also need to know who the people and environment around you are. This is why we are having routes where you can hang out with people. We do care about the identity crisis that Yarin would face in this situation, for which we also did create and push out new content in 0.3.9. We have added several more subtle hints at the main character experiencing a subdued but everpresent anxiety in most situations.

We are also almost finished with the amount of dates we want to add to the first chapter at least. We only have a few dates remaining before we move on to different types of content.

Regarding the option to spend time alone: We did also want to add an option in case one is not interested in hanging out with the other characters. We are also planning to add several short scenes to it, where Nyrok might find ways to occupy himself.

We do appreciate that you have been following our game project for this long, and if you feel like checking out our future content at your own pace, we will still be here.