We had a lot of fun writing him, heh.
Glad you enjoy him, he will show up again in the future as you can imagine~
Lone_Wanderer
We really enjoyed reading your comment, thanks a lot. Seeing you and others get excited makes our work all worthwhile.
Without giving away too much, we do have plans for the spoiler characters you mentioned.
As far as dates for other characters go: we actually are currently working on them. The next big content drop will be a rework to days 6 - 8 given that they are fairly short compared to all other days.
It'll allow for characters like Kovle to get some time to show up.
Regarding CGs of Azorin: Do you mean such for the sex scene? Because they should be in the build unless you are referring to something else.
Lone_Wanderer
The reason why the dream segments soft-lock you currently is because a third option "Sleep without a Dream" doesn't get displayed.
I don't know why that option doesn't show up on existing save files considering that its presence is unconditional.
I test every build on a completely new save file and it should work, but we do not have a cheat menu to allow you to recoup any progress you lost, sorry.
We are going to rework the existing days 5 - 8, so existing save files will get broken again.
The way the save file system currently works is that it dumps the current RAM into the save file. As a side-effect, this means that it remembers the code as it was in the prior version... which isn't a problem if it doesn't change, however, if it does change, that is where unpredictable bugs can happen.
It's the default saving system from Godot, and I am planning to write our own save handler, change the way the game tracks progress in order to make it agnostic to the build version.
But that will take some time to come out, so I cannot offer a quick fix, unfortunately.
We do not have any plans for localisations outside of "Maybe after the game is finished".
Considering that we're just about to get into act 2, and we still have at least 3 more ahead of us, there won't be any localisations for a long while.
I also call it "localisation" and not "translation" because, for example, a lot of the jokes that characters like Cedrik crack are puns which you cannot translate 1:1.
Currently, we just do not have the time or funding to hire another person to localise the game for us into any other language, and then also to check their content.
Lone_Wanderer
Corvolin is one character that has been on my mind quite a bit as well. There is already a lot of content with them that isn't finished yet.
It is probably one of the most expansive characters I have written yet, but as a result, writing this content has taken me longer.
I am hoping to get to work on Corvolin next again, actually.
Lone_Wanderer
You were correct, Cedrik is how his name is spelled!
I have already been planning out the framework for the intersex path. I even started to write out a bit of content for it. It will also be accessible through other characters, but there will be variations.
So, short answer: Yes, there is content planned for it!
And I am glad to hear you've been enjoying our content. We hope to deliver more very soon~
Lone_Wanderer
Hey there, Lone_Wanderer here,
Are playing the public or the patron build?
This bug has been fixed by now. The reason why the Brando content only looped sometimes is, this bug only occured if you had slept with Brando, which skipped part of the next day forward.
This had also skipped some game logic, so the game still thought it was on day 3, even though it was already showing parts of day 4.
Cedrik does have two dates at the moment. In the first one the two of you hang around in the spa area, in the second one you go to a diner together. Have you not been able to access the second date?
And regarding your question about art commissions: We are fine with fanart, as long as it isn't being resold. So, commissions are fine, but not if you were for example to wanting to use this art in selling prints or within another game that you make yourself and then sell.
Commissioning fanart is fine by us. You can probably even ask our artists directly if you would like them to make you something.
Lone_Wanderer here, we are currently looking into it; it used to not do this specific sound bug before.
I am currently also working on some fundamental changes to prevent bugs like these to happen in the future.
edit: I simply disabled the sound until we figure out the underlying issues. This change will also go live in the next public version.
Hey there, Lone_Wanderer here,
I can check later on if the game runs on later Android versions. I just happened to get myself a new Android phone this month. My old one was running Android 8 which is what I was using to test the Android builds.
I imagine the reason why there might be some incompatibilities is because the game is still running on Godot 3.
I have been slowly working on fixing underlying engine code, but I can't give you an ETA when I will be finished. The kind of stuff I am working on should also take care of save file bugs.
edit: My current phone is running Android 14 and I can confirm that I get the same error message. But it lets me install the game anyway and it does work.
We'll investigate further. The error message "No matching ABIS" is specific to emulators it seems, however, it does give us a pointer to work with. I imagine we might have to update our android spk.
edit2: It should be fixed now. Let me know if it runs or not.
Hello!
A gallery to view the art assets is planned, but it hasn't been high on our priority list yet as we are working on some other game features at the moment.
While it technically is easy to add in, we probably would want it to have some extra features, so we will let you know when we start implementing it.
Thank you for your thought-out feedback, I hope to clear up any frustrations you may have with our development.
We were still working on it during all those months where we didn't push out a build. Since 2019 we have made multiple staff adjustments, the main story had been written out by a former writer and we had to do rewrites and fixed many of the worries you have.
I, Lone Wanderer, had joined the team in 2018 and always intended the game to delve into an angle of existential and psychological horror for which we had rewritten the entire game to fit our new standards.
It should hopefully become more clear by the time we get into the next chapter. This first chapter (which will be days 1 - 10) serves as a way to build the world, the characters, so that we can work with all of them in the segments that come up.
In order for the themes of the game to work, you also need to know who the people and environment around you are. This is why we are having routes where you can hang out with people. We do care about the identity crisis that Yarin would face in this situation, for which we also did create and push out new content in 0.3.9. We have added several more subtle hints at the main character experiencing a subdued but everpresent anxiety in most situations.
We are also almost finished with the amount of dates we want to add to the first chapter at least. We only have a few dates remaining before we move on to different types of content.
Regarding the option to spend time alone: We did also want to add an option in case one is not interested in hanging out with the other characters. We are also planning to add several short scenes to it, where Nyrok might find ways to occupy himself.
We do appreciate that you have been following our game project for this long, and if you feel like checking out our future content at your own pace, we will still be here.
We do hope to release another batch of content sooner than next year (we hope for May or at worst June, actually), even though our prior release patterns might not inspire too much confidence. Even if we might not release many builds, we are working on the game.
We cannot tell you yet when new Brym content is going to come out, but we are working on it currently for day 9. It is taking us a bit, as we basically have to write out several different variances on him all throughout the entire day.
If you are interested in following along our development, we do make public dev diaries on our Patreon, occasionally, where we present things like our progress on character dates or stories. I imagine Brym will still have to cook for probably about a month at least still, before we can give more concrete news.
Hello there!
No, we do not have additional scenes for Brando written out yet. It is something on our radar, and we are also getting quite a few requests for him.
Brando is a character we did talk and brainstorm a lot about, internally, but the focus with our upcoming content hadn't been on him yet.
We will let you know when there is news on him.
We had another report about the very same issue. It seems this bug has been around for a long while, actually, and we just missed it.
We'll fix it. Given that we are a version ahead by now on Patreon, it might not come out as a hot fix, but rather be fixed for version 0.3.9 when we release it here, hopefully next month.
Hello there!
We mentioned his life circumstances, as it did slow him down a bit. He still was able to find time to keep working on the game and produce not only a lot of backgrounds, but also UI work.
You will get to see the new backgrounds he's worked on in the next public build we will release.
The war is affecting our work directly and it makes things unfortunately, a bit unpredictable. Rauch is currently doing fine and we are giving him all the aid that we can during this time.
Greetings!
We apologize for the very late response, but internally we have been talking about creating and adding one sex scene with Brymror at least before the next story arc which will take place on days 11 onwards.
We do not have any concrete plans we can share at the moment, but unless things change, we were hoping to add this kind of intimate content with him either on day 9 or 10. Day 9 is still in the works at the moment and it's taking us a bit longer than usual to add more content of Brym because of all the potential variances with him.
Hey there! We can assure you and the rest of the community that work on the game continues and will continue. This has been a passion project from the start, and we all were aware of how difficult indie game development can be going into this. We had a rocky start and several years where we tried to find a direction and build a foundation for the game.
But while progress has been slow indeed (due to many factors throughout development which we've talked about in the past), one thing that always stayed the same is our passion to carry out our vision. After all this time, the team is still together, we're still just a bunch of good friends working together in our spare time, dealing with our life problems, slowly making this happen. It may take some more years, but all of us in this team still believe in the story of Yarin and are eager to see it through.
All of the money we receive from Patreon goes straight to the creative people in the team to ensure they can continue to produce content for the game. Even if we make slow progress with it, that money still helps out people's livelihoods, especially those in precarious circumstances (such as an ongoing war). Which is why we continue to be incredibly grateful for the community's support.
Our composer Sampling Kid posts them up himself. You can check out the playlist here. https://www.youtube.com/playlist?list=PL1Gt4n6YplDMHEjJ9y91Ld4h2gxllhiFV
The sequence in the bathroom will feel a bit more off at the moment, but there is more content being worked on and future plans that will further develop the context around it. The disorientation is intentional though. Also, we didn't intend for Brym's second date to be accessible before day 8, so that is a bug which will be addressed in a future version.
Yes, there are several options you can tweak when it comes to text display and fast forwarding, you can look in the options menu under text settings. For example, the slider for text speed represents the words-per-minute speed you can read. Drag it towards the left for less speed (more delay), and if you drag it all the way to the left, it will disable gradual text reveal and show text instantly. You can adjust the delays for auto-forwarding in that menu as well. We suggest spending a little time playing with those settings and seeing what works for you. We will also try to add small descriptions to each setting in the future for more clarity.
Hey there! The snake is a character that will be part of the main plot across a future chapter of the game. For the second character you mentioned, his name is Brando, and we did have plans to add a scene where you can fuck him. It's just been on the backburner since we had to focus on other things. As for the bondage scene, you may be referring to Berac's scene in day 5. Berac will be replaced with a different character and that scene will be reworked in the near future. That said, there is still a bondage scene in the game which can happen on day 4 (one possible outcome of the Mindalu suite encounter) depending on your choices with her.
Hey there, if you are using Android, you should be able to just tap on the installer of the new version and it should instead prompt you to update the game you have installed already. There is no need to uninstall and reinstall the game, in fact doing so will cause your user data (save data, in-game options) to be reset.
If you are on PC platforms, the game is currently not an installable type, so you can simply launch the new executable and enjoy the new update while keeping all of your user data intact.
Hey, thank you so much for the review! You are right that currently the further you get through the game, the less detailed it gets. That is a side effect of our development process, but rest assured that eventually every part of the game will be fully covered by art and audio the same way the prologue of the game is currently. Unfortunately due to the Ukraine crisis, we are in an uncertain situation regarding our future because our main artist is Russian, but so far we have been able to keep paying them. We'll see how this changes, but either way we know the direction we want to take with the game and despite having long delays between new builds, we're constantly improving our planning behind the scenes.
None of us is Ukrainian thankfully, although we know of a different furry visual novel dev team whose artist is Ukrainian... let's just say we're all hoping they'll get through this safely. Our main artist is Russian, which is the second worst option right now since we're constantly at risk of not being able to pay them anymore. Only time will tell how things will play out but we remain hopeful and everyone is doing their best to bring awareness and help wherever they can.
Hey there! Yes, we are still working on the game, albeit slowly and with a reduced crew as a result of the ongoing situation in Ukraine and the rather busy schedules some of us have. We acknowledge the lack of communication on our part, but we can assure you that from a development perspective we have never been more sure of where we want to take our story.
We are aiming to release a new build hopefully by the end of the month, which will contain day 8 and a few character dates. This content was in the making before the Ukraine invasion.