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Thank you! My goal is to stay as closely as possible to the original, while making everything smoother and run faster. At some point I will have to find someone to help me with the sprites though...

I recently tried  age of war 2, and my best advice would be, keep it simple. On the other hand, if you  stay too close to the original, one do can still play the original. Of course you can solve that with different game mode, like classic and whatever your interpretation of the theme is.

Maybe an analogy can be seen in Tetris or Bejeweled. While there are literally hundreds of versions,   most of them are  somewhat different while keeping the original block stacking or match 3 concept. AoW 2 made it complicated. It  introduced all the upgrade stuff you know from rts, so it basically was something like warcraft  where you set your rally point in the enemy base.

 From what I could dig up many of those old games were actually produced by those game sites, like with a budget and paid artists and such.