I'm not a fan of fixed camera controls. I feel I wouldn't have minded it as much if the camera was maybe zoomed in more and tracked the player. Speaking of controls, I would have much rather the movement direction be based on the camera orientation (e.g. w is forward relative to the camera) instead of having to steer side to side.
The global footsteps got to be annoying pretty quickly.
The art is really cool and so is the level design. Even though I dislike the fixed camera, because it feels bad to control, it was cool in some areas to have the tilted or low angle cameras.
The combat was a bit simple, but its fine for a horror game where you might want the player to be vulnerable. I kind of lost my way part way through the game and kept back tracking to places I had already been so I eventually gave up; the camera changing orientation didn't help with my mental mapping.
Even with all the issues I mentioned, the map is still visually pleasing, the music pleasant, the gameplay interactive and the overall experience was enjoyable.