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Well, I'm waiting on another voice actor (my wife, who has a sore throat, hopefully she'll get better soon!) so I decided to spend a little time working on my new skin.

First thing to do grab some graphics, which I found at openGameArt. Then, the hassle of turning it into a skin. I started trying to use cobolfoo's gdx skin editor, but it has some bugs that make it hang and die on linux. Ugh. So I started debugging. It's always exciting when you spend your time fixing tools instead of working on the game itself. Although this turned out to be a really easy fix. Next step was to make a pull request to submit my fixes back, when I realized that somebody else had already forked it and made this fix and a few others. No idea why his code didn't make it back into the original, but I decided to go ahead and use it instead.

Now, turns out that with a better-looking skin, this thing is a bit cooler: