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Hello!

Not sure why, I will check it out on my side. For the time being you could identify the rank manually through looping.

 Thanks

Tried, but found that having multiple users type the same username breaks it, and userguid is always null, so I'll wait on you to fix the rank.

The guid string will only persist if it is your own entry, so as to protect the editing of other entries. But yeah I'm working on a fix.

I think I found the issue. When you loop over the entries your code:

var entry = entries[i];

entry.Rank = i + 1;

Entries is a struct so you create a new value that you set the rank of, leaving the value in the array unchanged.

It worked for me if I replaced it with just:

 entries[i].Rank = i + 1;

Yes that was the issue, however, I decided to move the rank handling along with the filtering to the server-side. Another update is imminent!