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Jamming Together like software devs

A topic by Andonome created Mar 21, 2023 Views: 230 Replies: 14
Viewing posts 1 to 2

Hey open RPG jammers, How do people feel about doing a jam with a single game, just like software developers do? With a few people working together, we could knock out an RPG module in short order, and combine our best ideas.

A rules-agnostic fantasy module/ dungeon sounds like the smallest possible project to start with. If we use a Git website, everyone can work on different versions, and have the versions pulled together automatically.

Here’s the proposal:

  • Everyone adds ideas for rooms/ themes/ whatever to a Git page.
    • It has an issues board, so people can just email ideas.
    • You can write in Markdown, inside the web page, just like in itch.
  • I’ve posted a rough draft of the map here
  • Everyone adds room descriptions.
  • Once it’s done, I’ll add layout/ typography.
  • If a couple of people request conversion to a particular system, we can just make a new version, and get new modules for multiple systems.

All you’ll need is either email, or a (free) Gitlab account.

As you can see, it’s begun already, and we have one other person working on it. The licence is share-alike, so anyone/ everyone would be able to put the result on their itch page.

HostSubmitted

I am excited to participate! Heading to work now, will join the Gitpage when back. Sounds like a fun idea.

Nice! Send your username across when you get it. I’ll go figure out how Game Jams work on Itch (or feel free to host another if you’d prefer, based on working together on dungeons on git).

HostSubmitted

Just requested access. True to brand, my alien cartoon is the avatar. @gaberelich is the name.

I see the description of the thawing ice caves as the metanarrative of the dungeon - so are you going to assign me a room in the complex?

I’ve put up a Jam here: https://itch.io/jam/build-a-dungeon-together

Fancy sharing it? I don’t have much of a network, and this project will rely on collaboration.

I’m thinking people should work on anything they want. No gods, no masters - if a room’s empty, add a description. If it has a bad description, change it. If you want to propose a new major element, make a branch or discuss in on the issues board.

I’ve added you to the git page as an Owner (but if anyone feels unsure about making mistakes in git, they can get added as a developer, so Gitlab won’t let them make major changes without approval).

HostSubmitted

Cool, thanks for adding me.

I don’t have a super large network myself - most of the ppl on this jam found it simply through the Open Game keyword (I presume).

Will share with those I can.

As for the gods and the masters, I do notice that things tend to get out of hand without both. Case in point - if I could do this jam again I would more clearly define what (really) is an open game. Anyhow, Will start finding some rooms to populate.

For your jam itch page , you should consider shaking up the color scheme a bit - default grey might not be as inviting.

Good thinking on the pzaz. I’ve taken a green leaf from your alien skin.

The open element is defined here by licence, so with that down, it’s time to make new mistakes. As long as there’s activity, I’ll consider it a success.

HostSubmitted (1 edit)

Cool - added some high level ideas for a frozen vampire sample room with a “Goosebumps: Monster Blood” vibe to room 28. Will add more soon

(+1)

Got it - nice one! A vampire seems fitting beside a giftschrank.

I’ve edited out the D&D-specific items. It’ll start as system-neutral, but once the rooms are filled we can make one version for each system people want.

HostSubmitted

P.S. Just posted on Ginny Di’s server (I’m on her Patreon). They seem fairly flexible in their “Show Off” channel so I don’t think it will be removed. But that is (hopefully) a decently large network.

Nice one!

HostSubmitted

BTW - your BIND is really nicely laid out. I always appreciate good graphic design in a ruleset - what software did you use?

Also - from my first quick read - rules seem very elegant. Well done. I like that attributes and skills can be mixed and matched.

Cheers! The layout was made with LaTeX. I’m going to add LaTeX styling to the GNU-dungeon Jam (assuming people actually join). I’m thinking of making it a pandoc theme, so anyone can make dungeon descriptions with simple markdown files, and re-use the same theme to output a stylish module.

HostSubmitted

Is this project still going?

Looks like it’s died a death. Of course the git it still there, so if anyone adds a piece, it’ll continue to grow.