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Andonome

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A member registered Sep 16, 2022 · View creator page →

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I’m working on market handouts here, though it’s more shop-based than task-based; ropes are sold at the weavers’ guild, not at an ‘adventuring stall’.

The markets randomize weekly.

(Ignore later pages - that’s random encounters and random NPC lists)

If @1pagedungeons has the source text for me, I can add some randomness.

Cheers, that works. If you want to put the licence with the assets, you can place a file called LICENCE.md with the following contents:

Copyright Frau Knurrkater 2026

This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.

You are free:

- to share – to copy, distribute and transmit the work
- to remix – to adapt the work

Under the following conditions:

- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

Sure - just ‘Copyright of…’ or ‘CC-BY-SA’, or whatever the licence is.

Great pieces. Can we get a licence file with the downloads?

Filename states ‘pdf’ twice

You may want to adjust the English file name.

Once I clean up the repository a bit I’ll open source the LaTeX

Published Aug 04, 2020

The perfect is the enemy of the good

Thanks for the heads-up!

I’ll disable it for now. It’ll be back on Saturday.

(1 edit)

In a twist nobody saw coming, capitalism was finally defeated by a band of OSR grognards

In a twist nobody saw coming, capitalism was finally defeated by a band of OSR grognards

Cheers!

The modules are a great place to start; they have all the rules included. The rule book’s just there for reference when people need clarification.

Looks like a nice middle-ground between a one-page dungeon and standard module.

Great images, and the map’s clear and easy to remember.

OH MAN I AM NOT GOOD WITH COMPUTER PLZ TO HELP

but AI (and people) allow for boundless posibilities of images to match what one is especifically looking for

Machine Learning remain, regrettably, tightly bound to its source images. Full post on the limits.

Thanks for commenting!

The link is updated now.

My print-and-play pdf has been flagged. I guess we just wait for mods to verify that it’s fine?

The downloadable game has a redirect link to get the latest version from Gitlab.

Yes, this can affect any computer.

10/10. Would drink the Kool-Aid.

Would you mind adding a licence file to this?

It’s easier to keep track of art-packs when they come with a file.

For example, you might make a file called LICENCE.md, with the following contents:

Creative Commons Attribution 4.0 International license.

Artist: [Bertdrawsstuff](https://bertdrawsstuff.itch.io/forest)

How do we get a game on the front page? Could I get BIND under the ‘open games’ section?

I use arch btw

Great improvements, as always. I’m looking forward to the palisade if it becomes feasible. Would a motte-and-bailey combination work with it?

The thick forests are great. I have maps with a lot of wild land, where individual ‘forest’ areas don’t make sense - if nobody tends an area in Europe then it’s all forest.

Editing would be fantastic, but it’s possible to do a lot of that after an SVG export.

Looks like it’s died a death. Of course the git it still there, so if anyone adds a piece, it’ll continue to grow.

Nice! Once the rooms have keys, images would be great.

I’ve set up the git to take .jpg files (but not jpeg). Will that work for you?

You’re in!

I thought it’d be a good idea to add new people as a ‘developer’, so they can start with branches. But if you’ve worked with git already, I can add you as whatever you’d like.

Got it - nice one! A vampire seems fitting beside a giftschrank.

I’ve edited out the D&D-specific items. It’ll start as system-neutral, but once the rooms are filled we can make one version for each system people want.

Nice one!

Good thinking on the pzaz. I’ve taken a green leaf from your alien skin.

The open element is defined here by licence, so with that down, it’s time to make new mistakes. As long as there’s activity, I’ll consider it a success.

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Jams seem set up to be competitive. We could ignore that, or maybe make a competition about commits?

  • Nobody would approve their own commits.
  • You get a point for approving another’s commit.
  • At the end, we just add up commit totals (I won’t enter myself, as I’ve already put in a few commits to set things up)

Obviously it’s subject to abuse, so we’d have to rely on people being fine, but I don’t think that’s a real problem.

Post your Gitlab username here to join.

If you see someone else’s username here, at them to the Gitlab project.

Cheers! The layout was made with LaTeX. I’m going to add LaTeX styling to the GNU-dungeon Jam (assuming people actually join). I’m thinking of making it a pandoc theme, so anyone can make dungeon descriptions with simple markdown files, and re-use the same theme to output a stylish module.

I’ve put up a Jam here: https://itch.io/jam/build-a-dungeon-together

Fancy sharing it? I don’t have much of a network, and this project will rely on collaboration.

I’m thinking people should work on anything they want. No gods, no masters - if a room’s empty, add a description. If it has a bad description, change it. If you want to propose a new major element, make a branch or discuss in on the issues board.

I’ve added you to the git page as an Owner (but if anyone feels unsure about making mistakes in git, they can get added as a developer, so Gitlab won’t let them make major changes without approval).

Nice! Send your username across when you get it. I’ll go figure out how Game Jams work on Itch (or feel free to host another if you’d prefer, based on working together on dungeons on git).

Hey open RPG jammers, How do people feel about doing a jam with a single game, just like software developers do? With a few people working together, we could knock out an RPG module in short order, and combine our best ideas.

A rules-agnostic fantasy module/ dungeon sounds like the smallest possible project to start with. If we use a Git website, everyone can work on different versions, and have the versions pulled together automatically.

Here’s the proposal:

  • Everyone adds ideas for rooms/ themes/ whatever to a Git page.
    • It has an issues board, so people can just email ideas.
    • You can write in Markdown, inside the web page, just like in itch.
  • I’ve posted a rough draft of the map here
  • Everyone adds room descriptions.
  • Once it’s done, I’ll add layout/ typography.
  • If a couple of people request conversion to a particular system, we can just make a new version, and get new modules for multiple systems.

All you’ll need is either email, or a (free) Gitlab account.

As you can see, it’s begun already, and we have one other person working on it. The licence is share-alike, so anyone/ everyone would be able to put the result on their itch page.

These have to be downloaded one at a time, or perhaps that’s just my browser?

It’d be good to have a full zip file, along with a LICENCE.md file stating the licence (having the licence file in the same directory always helps sorting images for later use).

If any of you mad lot are still doing this, I just found a picture in Sea Fairies in Project Gutenberg:

https://gutenberg.org/cache/epub/48778/pg48778-images.html

The new vantage point feature works really well. How’s it done? Will the icons change size at any point?

I stuck seasonal stuff in my Oneshot Module, Escape from the Horde. When you compile it, it detects the current date, and adds appropriate riddles. Hallowe’en has skeletons, the Yule has a snow-theme. I’ve not put anything in for Valentines - presumably there’s a Valentine-themed riddle (hopefully not to soppy - let’s not have the dragon falling in love with a PC).

I don’t know how to generate images (or code really - that’s my first python project up there), but if you ever change your mind I’m happy to jump on a project to generate text and such. I’ve not seen your code, but I’m sure what I’ve done is simpler.