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(+1)

Despite the big initial difficulty curve, (big brain figured it out eventually). It it HARD to get going in this game. Once you get going on some rolls it's a lot easier, which is a weird difficulty curve. Still always hard though. Really cool concept and game and assets

(+1)

Yeah. I don't think it's actually challenging "hard". I just miscalculated the difficulty. As my skill level is the one being used to playtest this, you need to be within a very specific range of skill level. Once it's just a bit lower, it's hard and once your skill level is a bit higher, it's monotonously easy.  

I'm actually making another patch(? idk) for this so I'm trying to make that difficulty scalable. I get the feeling that it's even harder than the original but at least it's more consistent... I think.