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I do have some clicker game experience, although I like to call them incremental or idle games. This is not an idle game.

What surprised me, was, that you managed to introduce a meaningful way of making the clicks important. If that is an original idea, I am impressed. Although my mouse hates you.

I did not have the energy to find the optimal upgrade strategy. I was some 5k short while having the 10k storage on best try. (Too little idle and incremental ;-)

Thanks for playing and for your comments.

You are absolutely right, the game does not have the "idle" component, as it was for a week long JAM, I thought it would be better if it was a short game with an ending.

To be honest, I didn't expect it to be played after the JAM and so I haven't fixed some suggestions that were made to me. The game has quite a few things that can be fixed.

Again, thanks for playing.

Oh, it is an interesting take on the genre. To put it in perspective, I am a "veteran" of games like cookie clicker, clicker heroes,  idle champions,  and several less known so called clickers. Your's would cover the beginning phase, where active clicking does help. After repairing the thingy, there would be the meta warp, making  it easier  and so on.

I did not encounter any bugs that needed fixing. Other than it being a clicker game (That was my mouse typing)