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Not yet, I might soon, but don't have a good reason for it right now. The shaders themselves should work fine in godot 4 at least.

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Yeah I gave it a go and got it mostly working. There are issues with exporting gifs and the javascript downloading so I removed them. I was left with a weird tiling and sizing issue, but it seemed to generate planets just fine.

If you're interested I can fork the repo and share my changes.

Okay thanks, good to know. Yes the forked repo would be useful, would be interested in seeing that.

(+1)

Sorry for the delay. Here's the repository https://github.com/jacob-winkler/pixel-planets-godot4

No worries, thank you very much for the repo. Really appreciate it!
I'll take a look at the gifs and tiling. Might also just leave it as a Godot 3.0 project if it's too much of a hassle though.