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Oh, gosh! The sense of... mmmm... like, claustrophobic paranoia I got from this was so intense! There's something very urgent and pressing about the whole aesthetic?? The music especially. Maybe it's because it reminds me of something or because of the instrumentation used, but it just left me with this very like, feeling of growing urgency and tension that was really terrifying(??) Also the stark purple color palette, which made everything feel dark and surreal.

I liked this a lot!! I'm left wondering who in the world this Wyn character actually is. The first couple of endings I got felt like they ended on a positive note despite the uneasy and unnerving vibes. Perhaps because I'm a very agreeable person by nature so I wanted to answer in nicer agreeable ways at first, but then with each play-through, I kept saying less and less agreeable things and it felt like Wyn was getting more annoyed each time HAHAHA until then I got the ending where, erm, things go quickly south. Once I got that one it was like the confirmation that this guy is, indeed, bad news despite the ok endings I'd gotten previously. WHO IS THIS GUY????? Unsure if I did get all the endings, I think I got 5? Not sure if there are more. But somehow the order I played them in worked so well. Like watching Wyn become more and more persistent and aggressive before finally having enough and refusing to put up with me anymore lol.

At any rate, this was really well done and has just left me with this quite, unnerved(?), feeling now after playing it. That music in particular GOD. It's still like racing through my head. Also really enjoyed the art -- both the sprite of Wyn himself, and then the title menu art with that exaggerated perspective, that's really nice. Especially as each time you get an ending and it goes back to the title screen with that music playing again and I'm just like... (o__o)... growing in building tension and paranoia each time HAHAHA. Really lovely job!!

Thank you for the long comment its really encouraging to read how people felt during the gameplay so I know what I did right. I was really nervous about the writing because I feel like that’s one of my main weak points so it’s great that it was still engaging players!

The music used instruments like the drum kit, organs, acoustic bass and a synth in bosca ceoil and i passed some of those through the low pass filter which helped the uncanny/eerie feeling a lot!

You did get all the endings! I could only fit in 5 and I had to cut them down a lot, I wanted more than just 2-3 so they’re all quite short tho! I did write them in a way so that the less agreeable and kind you are, the more he tries to pressure you, and if you’re not kind or agreeable he just takes it into his own hands to deal with you. Out of the 5 there’s like 3 good ones (including the neutral one where the reader isn’t overly agreeable or polite but doesn’t manage to enrage Wyn enough for him to act out in the moment) then the other 2 are the bad endings (you go to a cafe with him after being rude and arguementative, and the one where you keep declining him until he get impatient and stalks you before drugging you.)

I’m not sure what impression Wyn left on people as a character/person in the world, because I wrote him to appear quite awkward and shy, to offset the unsettling feeing the player might get from the ‘accidental’ bump into the player. In the bad endings you get an idea he is more capable than he initially looks, and I wish I could’ve expanded on that but the word count was 1k max and I didn’t want to reshuffle everything in the script again. I’m glad I banked on people naturally wanting to be more agreeable than rude (because often even in games players are, even if there are little to no consequences on the plot or gameplay lol!)

I’m glad that it was an interesting experience overall though! Especially since it’s the first Ren’py game I’ve managed to put out after working on a different one for like 2 years (including the hiatuses I’ve taken due to school and whatnot) I was really worried about submitting it, especially because I know so many people who’ve put out games before and stuff.

I hope people will keep an eye out for the post-jam version >:] I want to make the player a bit more customiseable so there’s less of a disconnect (at least let the player name themselves and choose pronouns and such) and hopefully give the players more time with Wyn, so they can see all the different sides of him ^^