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sleepyboydev

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A member registered Mar 31, 2017 · View creator page →

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if you liked ‘boys run the riot’ you should check out ‘to strip the flesh’ as the first few stories focus on a trans man character and its really sweet. one of my favourite trans stories as a trans-masc myself (it’s an anthology tho so it has a few other fun stories within it!)

It’s alright! I’ve definitely had moments like this with my jam projects too, you think you’ve tested everything and a bunch of bugs come up once you compile… OTL

Excited to see what you do next! :DD I love ‘love company’ because its so visually unique, kind of reminds me of oil painting on glass or something, really fits the unnerving vibe of the setting.

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I know you were worried about this being appropriate for the yandere jam, but as stated on the page regarding yanderes: “An entry is to have at least one character who encapsulates the essentials of yandere (yangires included) aesthetic― which is being possessive, obsessive, unstable, insatiable, stop at nothing to get what they want etc.” so I think it suited the jam(s) very well! Yandere games are not just about being the beloved of a yandere though that is common, I liked how your game portrayed the flip side of that (being the rival/bystander) because it’s a fun way to play with the trope/genre!

I think there’s enough new content as well (even though there are some bugs) that it def qualifies for this year too! Especially because of the point and click stuff and clicking on the other characters standing around (so from a coding-point of view there’s still def enough new things)

There are a few bugs which I’ll put below:

1

While running game code: File “game/in_game_screens.rpy”, line 788, in script centered “{i}This ain’t it, boss{/i}…{w=,5} at least, for the time-being.” ValueError: could not convert string to float: ,5

– Full Traceback ————————————————————

Full traceback: File “game/in_game_screens.rpy”, line 788, in script centered “{i}This ain’t it, boss{/i}…{w=,5} at least, for the time-being.” File “renpy/ast.py”, line 921, in execute renpy.exports.say(who, what, *args, **kwargs) File “renpy/exports.py”, line 1373, in say who(what, *args, **kwargs) File “renpy/character.py”, line 1263, in call dtt = DialogueTextTags(what) File “renpy/character.py”, line 83, in init value = float(value) ValueError: could not convert string to float: ,5

2 While running game code: File “game/in_game_screens.rpy”, line 919, in script if confrontation_dissuade_known == “death_unnavoidable” and confrontation_stall_known = “none”: SyntaxError: invalid syntax (in_game_screens.rpy, line 919)

– Full Traceback ————————————————————

Full traceback: File “game/in_game_screens.rpy”, line 919, in script if confrontation_dissuade_known == “death_unnavoidable” and confrontation_stall_known = “none”: File “renpy/ast.py”, line 2115, in execute if renpy.python.py_eval(condition): File “renpy/python.py”, line 1090, in py_eval code = py_compile(code, ‘eval’) File “renpy/python.py”, line 1027, in py_compile raise e SyntaxError: invalid syntax (in_game_screens.rpy, line 919)

3 While running game code: File “game/script.rpy”, line 2385, in script if j_gender == “fem”: File “game/script.rpy”, line 2385, in <module> if j_gender == “fem”: NameError: name ‘j_gender’ is not defined

– Full Traceback ————————————————————

Full traceback: File “game/script.rpy”, line 2385, in script if j_gender == “fem”: File “renpy/ast.py”, line 2115, in execute if renpy.python.py_eval(condition): File “renpy/python.py”, line 1092, in py_eval return py_eval_bytecode(code, globals, locals) File “renpy/python.py”, line 1085, in py_eval_bytecode return eval(bytecode, globals, locals) File “game/script.rpy”, line 2385, in <module> if j_gender == “fem”: NameError: name ‘j_gender’ is not defined

4 While running game code: File “game/script.rpy”, line 2387, in script if j_gender == “masc”: File “game/script.rpy”, line 2387, in <module> if j_gender == “masc”: NameError: name ‘j_gender’ is not defined

– Full Traceback ————————————————————

Full traceback: File “game/script.rpy”, line 2387, in script if j_gender == “masc”: File “renpy/ast.py”, line 2115, in execute if renpy.python.py_eval(condition): File “renpy/python.py”, line 1092, in py_eval return py_eval_bytecode(code, globals, locals) File “renpy/python.py”, line 1085, in py_eval_bytecode return eval(bytecode, globals, locals) File “game/script.rpy”, line 2387, in <module> if j_gender == “masc”: NameError: name ‘j_gender’ is not defined

5 There’s a line when you accept the coffee after denying with a typo: “Thank you.!”

I didn’t notice or get any other bugs, so hopefully this is all you need to fix if you wanna push a hotfix! Also, rolling-over any of these bugs didn’t impact the game (like it did not crash Ren’Py)

i’ll send them over then, i didnt wanna spam out of the blue or anything lol! it was no bother i loved the project it was a really refreshing take on certain aspects of superheroes and their powers <3

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spoilers in this comment for peeps who havent played, idk how to spoiler on here other than doing a bunch of dots lol

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honestly just so good i love ray so much binary star is stinky >:/ (i was never much for heroes, i liked his just total insane fuck it we ball side tho) i kept getting his ending for ages lmfao until i eventually figured out how to get ray’s one so i can get his afterstory.. i could go on and on about ray’s design i really loved just every part of his character, even tho he is a lil unhinged (i probably would be too if that was my power and childhood and also job lol. man gets no off days like damn guys…. cant rely on a single guy to keep the planet safe!! smh.) the shower scene just made me think of that lets take ibuprofen together meme, truly my poor little war criminal u_u

i found it so funny how the player was so shocked finding out they’re the same person like how did we ever survive being a villain?? like bro i have been notified since i saw this depressed little wet pathetic cat in the cafe on my shift!1!! i loved the moments of the narrative where characters spoke more about the world (giving context to agencies like NAHA, gov corruption and the questionable ethics of superpowers/heroes etc.) it would be interesting to see a spin-off or something exploring that more if you are already interested in making something like that!

the art was absolutely gorgeous but i noticed with the parallax the images do cut off, so i recommend upsizing them just a very tiny bit so when the player moves the mouse inside the viewport the images don’t de-sync because theyre precisely the size of the screen (something like 50-100 pixels on each side would be a good margin for players who will try to look around in parallax scenes)

i’ve spotted some grammar/spelling mistakes, but i’m not sure what lines they were on so i just have some screenshots i’ll probably send over on discord if thats cool with you since we’re in some shared servers o7

as for completion, i can confirm it took me around 2.5hrs for completion (mostly bc i was getting repeated endings from trial and error) and i am a fast reader so thats probably a minimum guideline, if people like to slow the text display speed or leave it at default (my eyes find instant text display/max text speed much easier to handle personally)

can’t wait to play more of your projects!

First off, thank you for the comment and feedback, I really appreciate it especially on jam entries where there are limitations set in-place (such as this one.)

I do agree in hindsight that way too much of the game was taken up by no visuals, especially since I made custom choice boxes that could’ve gotten more use if most of the information was delivered more naturally through Miron’s prayer session. As I was working on it I felt a little frustrated we could only have one background because I really like how the photobash came out in the end!

I think if I do a post-jam version I will try to explore that sort of dynamic between the statue and Miron deeper, I was struggling a lot with the writing and especially with the word count as ending titles are included inside it so I didn’t want to have too many choices (as each branch counts toward the total WC too and the limit was only 1,000 words.)

As for Miron’s sprite… I was struggling thinking of an actual detailed look for him, which is why I left him pretty identity-less overall in the way he looks, it unintentionally made him look a little like a statue too in the end when I look back on the assets actually.

Once again thank you for your feedback! It’s really nice getting external feedback/critique so I kind of get confirmation on stuff that bothered me anyway so I know that I’m going in the right sort of direction lol!

damn :[ that would’ve been the best ending

tas ftw i love his character design but what i kept wandering was why is he just. he so naked. so much body confidence LMFAO. i need more ghosts in my life trying to possess me 10/10 very fun little experience!

i love marcelo and his shitty burnt cookies i forced my player to eat :3c

i loved the writing and the art was insanely gorgeous, especially the sprites (obviously) and the background pieces too. can’t wait for a full/extended/postjam version if that is in the works!!

marcelo is like 10/10 if it were me i wouldve married him instead (at least from what i am seeing from this demo about his character and personality lol)

YES MAKE MORE GAMES!!

thank you for playing my game :]

i’m glad you enjoyed your time with Wyn, he will be back soon!

the 02A2 jam version only has 5 endings, i am still working on the post-jam version that adds in the endings and content i had to give up on so i could submit in time and get it finished off (and so it fit the restrictions of the jam.)

You can use AI, but only to generate max 30% of your code. We suggest you join the discord server if you need any help with coding or some discord servers for the language you will be coding in instead of generating code via AI so you will have a better understanding of how to code yourself and maybe make some friends during the jam.

In the discord server for the game jam we have a resources channel where people can link a variety of resources, and we also have a feedback/help channel if you need help with a part of your entry. There is also a looking for teammates channel you can utilise if you’d prefer to have help from another person to work on the code side of your game ^^.

I’ve seen that sort of lag with the animations (when its like coded into script and not just a transparent .mov file) and I havent seen anything as to how to fix it unfortunately :[

oop not me going back to annoy him </3 i’m sorry sir i am a completionist i must do this (T o T)

(1 edit)

I really enjoyed this demo! The art is nice and I appreciate the effort to include customisation for the player. I noticed a few things that aren’t necessarily errors or anything tho but just wanted to comment in-case they haven’t been brought up yet.

Firstly, when Ramsey comes into your room with a transition from the right to left, I found that if you didn’t let it play out (and clicked to progress as it is playing) he stops in whatever place he was at during the click. It’s not game-breaking or anything, I just rolled back and let it play out, it kinda gave me the impression he was peeking in from behind the door LOL! Even with transitions turned off it plays out like that so I don’t think it was because of that.

The second is during the sword fighting mini-game he favours attacking a lot (he chose to attack 3x in a row on my first playthrough.) I am guessing his moves are supposed to be random, but with only 3 actions that randomness is very limited. I don’t know how much love/affection you can curry up with him to that point, but if his movesets were impacted by that it would add a nice little detail for anyone who is watching out for it!

But even without that, the mini-game is fun imo. I liked the fact that it isn’t time-based as someone who has issues with my hand joints (thanks to stuff like carpal tunnel and lifting-related injuries lol) I find those very stressful, so the menu-approach is great and does not take away from the experience of it at all. In fact, I find that it probably helps to an extent, because when you are fencing or fighting you need to examine your opponent and think ahead, and the menus give the player this opportunity. I kind of wish it was a bit longer in all honesty!

I can’t wait for a full or extended demo, this was a really interesting game to experience! :]

Thank you for the long comment its really encouraging to read how people felt during the gameplay so I know what I did right. I was really nervous about the writing because I feel like that’s one of my main weak points so it’s great that it was still engaging players!

The music used instruments like the drum kit, organs, acoustic bass and a synth in bosca ceoil and i passed some of those through the low pass filter which helped the uncanny/eerie feeling a lot!

You did get all the endings! I could only fit in 5 and I had to cut them down a lot, I wanted more than just 2-3 so they’re all quite short tho! I did write them in a way so that the less agreeable and kind you are, the more he tries to pressure you, and if you’re not kind or agreeable he just takes it into his own hands to deal with you. Out of the 5 there’s like 3 good ones (including the neutral one where the reader isn’t overly agreeable or polite but doesn’t manage to enrage Wyn enough for him to act out in the moment) then the other 2 are the bad endings (you go to a cafe with him after being rude and arguementative, and the one where you keep declining him until he get impatient and stalks you before drugging you.)

I’m not sure what impression Wyn left on people as a character/person in the world, because I wrote him to appear quite awkward and shy, to offset the unsettling feeing the player might get from the ‘accidental’ bump into the player. In the bad endings you get an idea he is more capable than he initially looks, and I wish I could’ve expanded on that but the word count was 1k max and I didn’t want to reshuffle everything in the script again. I’m glad I banked on people naturally wanting to be more agreeable than rude (because often even in games players are, even if there are little to no consequences on the plot or gameplay lol!)

I’m glad that it was an interesting experience overall though! Especially since it’s the first Ren’py game I’ve managed to put out after working on a different one for like 2 years (including the hiatuses I’ve taken due to school and whatnot) I was really worried about submitting it, especially because I know so many people who’ve put out games before and stuff.

I hope people will keep an eye out for the post-jam version >:] I want to make the player a bit more customiseable so there’s less of a disconnect (at least let the player name themselves and choose pronouns and such) and hopefully give the players more time with Wyn, so they can see all the different sides of him ^^

im glad you enjoyed it ^^ i was apprehensive about posting it because this is my first ren’py project i have published publically lol!

i’m present in the yandere jam discord server that is linked on the jam page [ https://discord.gg/HTwHjJZUhY ] ^^

yep late submissions are totally okay! you will need to dm me over at discord or another social media you have for a link to submit late entries (thats just sadly how itch.io works ugh)

the last date for late entries is March 13th

Hello,

I didn’t find any social media to contact you on, but I noticed you haven’t put any warnings on the game page for this entry, I see that you did put some inside the game.

Please make sure you also put content and/or trigger warnings on your game page as well for the discretion of any potential players.

Thank you

yeah its allowed, pretty much anything is ^^

it might be a result of persistent data or old saves maybe? if you go to users > your user > appdata > renpy > courtin cowboys you will see all your saves/persistent data log

might help to clear the old saves and if that still doesnt work, try the persistent data :[ (you can make a copy of this folder somewhere else in case it still occurs)

Very fun, i really like the character designs too! Really enjoyed it but i couldn’t find the bunny and duck :( only the raccoon and the other blue person?

One thing i noticed was that i had to keep bringing up the notepad/press c so i could re-adjust my mouse position otherwise it went all over the place and i could barely see anything or move the way i wanted to, but it wasnt too much of a bother as it was a short game and i kinda needed to check the notes anyway to see what i needed to do.

Yes it is okay to have games deal with gender dysphoria, just make sure the players know that is is something that’s present in the game (a trigger/content warning on the page and/or in the game as well ^^)

That’s okay! It wasn’t too bad, I was just surprised since I turned off transitions and the leaves weren’t included in that, but yeah not THAT much of a bother. It would be cool to get a walk-through or like a route tree ? with the choices because I have no idea what to choose for some of the endings TToTT but i atleast got most of them!!

I would definintley love to see maybe a mini comic/zine or a short sequel even !! The characters are so cute i love them <333333333

Oooh yeah you can always do a minizine sort of thing :0 that might be cool !! I think that a jam idea was similarly suggested to me on the discord before when i was polling everyone what sort of game jam they wanted to have next! It’d certainley be a fun jam!

Amazing artwork!!! Really loved the character designs and backgrounds, just absolutely gorgeous honestly! I did have some trouble getting the right options to make the hero strong enough to carry on, but it was really fun! It’d be interesting to see what happened or went down with the protganonist’s ex-lover and the demon lord, or what sort of lives they had before the hero and the demon lord met one another.

Really cool experience to play for sure though!