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(+1)

Quite frustrating at the start, more enjoyable after couple of levels.

To kill first mob I had to restart 12 times. I am not even kidding - I was counting. Dice was against me the whole time, as you can imagine... died to next mob after it to start streak of losing once more.

First level was quite annoying, since each 100exp would take me long-long time to grind with death/reset/death/kill/save/death tactic... taking about 5+ attempts each time. And dice rolls were too slow for that with no ability to skip.

Once I did level and got +1 to all stats it started to be a lot easier. At +3 it already felt 'just right', but I still would run to the fire so I could save progress.

EXP worked strange. I got first level at 1100exp (+1 to stats didn't appear at 1000, but only after next mob died) and then two more before 1800...

Turning was slow - after defeating a mob it would take around 1sec to start reacting to any controls.

At the end I've defeated Minotaur at +7 stats EXP was 3700/4k, but game didn't end :<


On the bright side - I loved how the game looked overal, liked lights and sounds of burning torch. For it to feel better some exp smoothing at the start is needed for sure (faster first level maybe? easier first mob for first level?) and faster dice rolls or ability to skip it with clearer log to see the results. Also faster movement could be also really nice overal. Game have a lot of potential - that is for sure!

(+1)

That is the major bug that I only realized when I submitted the game unfortunately. I played the whole game twice then make changes before I submitted it. Then played it for the third time to find the final boss ending screen was bugged.

Oh no... late changes are the scariest things. Saw you already working on game for post jam though, I think? Will keep an eye out, it could be really great for sure!