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I like the style. How did you do the 'flickering' pixel style in Godot? By shader?

The monster is cute, I only wished it had a move animation. :)

I enjoyed the game. 

(+1)

Thank you! I didn't use any shaders, everything is just really tiny, (the monster being 16x16 pixels,) and I set the window scaling to "viewport", scaled the window up to about four times it's size, which creates that flickering style!

In retrospect a movement animation would have been a good idea, yeah.