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Killed boss, but couldn't find trigger for ending the game if it exists.

It was a nice looking game with really good potential I think. Heal CD would be fine if it healed for a bit more between combats - otherwise it makes you stop for a while to outheal damage you've taken. Though, I guess, I could be a bit more stealthy instead of hacking at everything around!

Thank you.

Healing and combat needs some tweaking. Not sure yet which option I will use, either heal more out of combat or shorter cooldown. Maybe even both.

After healing change - you maybe will need to take a look at the final boss! You can basically run away from him and stay out of combat for long preriods of time. To do so you need to kite him to one wall and then run to another. That will make him lose all attention and continue patrol route. Not sure intended or not, but fight may need second look at after tweaks!

(+1)

Thank you for your advice, it's highly appreciated. And already on the todo list.

Enemies losing interest and returning to their patrol was intended. It's fine for normal enemies, giving the player the option to stealth their way through the dungeon. The guards in the Soul stone rooms however should be more difficult and obviously need some adjustments to their settings. Field of view should be larger, follow distance longer, follow speed higher... Maybe even a door that locks behind you after you enter the room. It should be harder to escape them, if not impossible.