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(+1)

Finally. Now I can live.
243. Level 20.
Your move.

Absolutely amazing! Did not expect this to be possible. Congratulations you are first!

(+1)

Thank you kindly!
Funny enough, I was actually about to leave for a long commute so this was a bit of a speed-run, I'd say about 20min. 
I wish I could remember my speed after lvl1, it was either 160 or 170, and I used nitros excessively in the first 6 or 7 rounds so I could cover lots of ground.
Such a great game. V0.3 is great, drills were a genius next step.
Would love to see how high scores would go with a map that you can pan around. That would also take away the luck factor :) Of course, it's your game so I understand if you want to leave it as is. It's still such a great simple game, big kudos.

I am very glad that you like my game! :-)
The reason why I do not want to give the player more vision (pan-around or zoom the map) is that I suspect that this would end in a counting orgy, where players spend a lot of time counting tiles in order to find the shortest path. I want it to be a fast-paced game - it is a racing game after all!
So I am quite excited that you reached your score in a speedrun. That is exactly how I hoped the game could be played! :-)

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Completely get it! Like I said, great game regardless.

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RunToTheStairs now uses a graphical tileset and looks much better. The only problem is that it requires WebGL 2.0 which is not supported by all browsers yet. I would be pleased if you could test if it runs on your system. Please name your operating system and browser. Thank you! :-)
If it does not run at your system you can still play the ASCII-only-version of RunToTheStairs.

(+1)

Hey, it works great. I'm on MacOS Mojave and Chrome

Thank you for the feedback! :-)

If it works for most people I will make this the official new version and don't split it into two separate games.

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Still love the game. Was a tough adjustment at first, but a few minutes of playing and I was used to it. My newest thing is trying to get as far as possible rather than high score. Here's my latest. It's on video but I'm slacking on uploading it cause it's 37min

I included your score in the leaderboards and added an achievement 🥇 to honor your dungeon-level-record!

I am really looking forward to see your video. Please let me know when you have uploaded it. Best you post a link to it here.

(+1)

Still addicted to the complexity of this game. To be honest, for the first couple minutes I hated the graphical update. However, I got used to it pretty quickly once I had a feel for the commotion on the screen. When scanning the map diagonally at speed it's a bit tougher to tell the items from the extra graphics on the playing field, but I suppose that just adds to the difficulty.
 One thing I noticed, the white upcoming-item indicators on all edges of the playing interface, most noticeable on the right side as displayed below. Not sure if it's intentional or not but I could see why it would be. Don't really have a preference, I definitely haven't been using them enough, they are very useful.My newest thing is trying to get as far as possible rather than high score. Here's my latest. It's on video but I'm slacking on uploading it cause it's 37min.

I know it's a lot of work on your end, unless you're able to automate the score system somehow, but it would be awesome to either have different scoreboards or be able to sort the scoreboard by highest level, speed, and maybe even items at death in addition to the normal high-scores.

(1 edit)

Please note that you can still switch to ASCII-mode by pressing [g] if you do not like the graphical tiles. It also looks very funny to see how different the same areas are displayed in both modes.
I consider to allow the player to disable the extra graphics in the sidebar in case he gets distracted from it.
The white lines at the edges are not intentional and do not appear on my computer. Would be nice if you could test it with another browser or on another machine.
I went about your wish of a second high-score by awarding the medals 🥇, 🥈 and 🥉 to the players with the best dungeon-level-results. 

I consider to implement your other ideas regarding leaderboards as soon as I have implemented the backend.

Hello RantotheStairs,

there is a new version of RunToTheStairs:

  • The game now has a server-sided backend wich is hosted at GreenGeeks.
    • This allows to generate automatic high-score-tables which are accessible from within the game.
    • Players can register accounts in order to keep their progress.
    • High-Score-Tables can be sorted by different criteria. (e.g. "Score per Hour" which should be interesting for speedrunners)
      • You can also sort by speed, level and the number of nitros or drills as you suggested in your post 3 years ago! :-)
  • Balancing changes towards shorter games.
  • Less unfair: The players position is newly calculated if the distance to catch up would be to large.
  • More versatile pathfinding-algorithm with better performance.

Please consider to play again!

Gerhard

(+1)

I started logging some levels once I realized I might beat the highscore
Start of 17: 204, 840%, 17nitros (n), 4drills (d)
Start of 18: 217, 860%, 14n, 3d
Start of 19: 233, 890%, 8n, 0d

Also, other scores:
V0.3:
206, Lvl20, 820% (16 drills left, whoops)
V0.2:
211, Lvl 20, 1090%
200, Lvl22, 920%

Wow, so why didn't you post your scores earlier?

Because I knew I could beat the highscore eventually XD

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And finally you did! ;-)

Funny name, by the way! :-)
How did you learn about RunToTheStairs?

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Hahaha thanks I thought so too XD
Onemorelevel website, was posted there on Mar.29