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(+1)

Still addicted to the complexity of this game. To be honest, for the first couple minutes I hated the graphical update. However, I got used to it pretty quickly once I had a feel for the commotion on the screen. When scanning the map diagonally at speed it's a bit tougher to tell the items from the extra graphics on the playing field, but I suppose that just adds to the difficulty.
 One thing I noticed, the white upcoming-item indicators on all edges of the playing interface, most noticeable on the right side as displayed below. Not sure if it's intentional or not but I could see why it would be. Don't really have a preference, I definitely haven't been using them enough, they are very useful.My newest thing is trying to get as far as possible rather than high score. Here's my latest. It's on video but I'm slacking on uploading it cause it's 37min.

I know it's a lot of work on your end, unless you're able to automate the score system somehow, but it would be awesome to either have different scoreboards or be able to sort the scoreboard by highest level, speed, and maybe even items at death in addition to the normal high-scores.

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Please note that you can still switch to ASCII-mode by pressing [g] if you do not like the graphical tiles. It also looks very funny to see how different the same areas are displayed in both modes.
I consider to allow the player to disable the extra graphics in the sidebar in case he gets distracted from it.
The white lines at the edges are not intentional and do not appear on my computer. Would be nice if you could test it with another browser or on another machine.
I went about your wish of a second high-score by awarding the medals 🥇, 🥈 and 🥉 to the players with the best dungeon-level-results. 

I consider to implement your other ideas regarding leaderboards as soon as I have implemented the backend.

Hello RantotheStairs,

there is a new version of RunToTheStairs:

  • The game now has a server-sided backend wich is hosted at GreenGeeks.
    • This allows to generate automatic high-score-tables which are accessible from within the game.
    • Players can register accounts in order to keep their progress.
    • High-Score-Tables can be sorted by different criteria. (e.g. "Score per Hour" which should be interesting for speedrunners)
      • You can also sort by speed, level and the number of nitros or drills as you suggested in your post 3 years ago! :-)
  • Balancing changes towards shorter games.
  • Less unfair: The players position is newly calculated if the distance to catch up would be to large.
  • More versatile pathfinding-algorithm with better performance.

Please consider to play again!

Gerhard