Still addicted to the complexity of this game. To be honest, for the first couple minutes I hated the graphical update. However, I got used to it pretty quickly once I had a feel for the commotion on the screen. When scanning the map diagonally at speed it's a bit tougher to tell the items from the extra graphics on the playing field, but I suppose that just adds to the difficulty.
One thing I noticed, the white upcoming-item indicators on all edges of the playing interface, most noticeable on the right side as displayed below. Not sure if it's intentional or not but I could see why it would be. Don't really have a preference, I definitely haven't been using them enough, they are very useful.My newest thing is trying to get as far as possible rather than high score. Here's my latest. It's on video but I'm slacking on uploading it cause it's 37min.
I know it's a lot of work on your end, unless you're able to automate the score system somehow, but it would be awesome to either have different scoreboards or be able to sort the scoreboard by highest level, speed, and maybe even items at death in addition to the normal high-scores.