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I think this game needs more variation in guns. right now your right wrist gun is a pistol, your left wrist gun a shotgun and the rest are pretty much smgs with different fire rates and damage. I think maybe a rail gun that you have to press a button on it to reload would be cool. Maybe even a ricochet gun.

I'd rather have a lightsaber. The Turok 2 cerebral bore wouldn't be bad, of course, only the processors and coolant would come out. Due to the narrow spaces, some types of weapons are rather unsuitable. Arrows and bows for example, or large machine-guns.

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Yes, there are just two main weapons and a variation of SMGs. And actually all of them are just a one kind of gun with different parameters. Laser gun (athough technically it's not a laser).

Currently I have plans for 5 more different types. Plus synergies. But that has to wait a bit, I am now adding a reactor (plus other features related to it) and testing a new zone variation. New build should be available within days.

Then I plan to work on extension modules (on the forearms) and then on weapons.

Step by step.

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Don't you worry! If I consider that you do everything yourself and don't use Unreal or Unity, you are really super fast in expanding your project. A one-man army doesn't develop a complete game from scratch in a few weeks. A lightsaber would still be nice for later versions. I love swords in VR. And don't forget the work on the Oculus Quest version, mine should arrive Thursday. I am already quite excited.

Mine too! :) I am tempted to switch it to a developer mode and to port the game to it ;)

I haven't mentioned the light saber. I first want to try fist fight, hitting with guns and then I will consider adding a light saber (which means that probably this is going to happen). There were a few game design decisions that prevented me from adding such things but now there's a clear path for things that do damage but don't use energy or use it a bit only.

So that you don't always have to draw an additional weapon when using a light saber for distant shooting enemies, the light saber could throw back the laser/gun pellets at the same angle to the enemy. Be a Jedi for once!
My quest has arrived today! Have you already downloaded the C++ Quest SDK?  ;-D
If you're interested, a cool tech demo for the quest to use the space:

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I was thinking about that. If you swing close enough to the laser bolt, it's deflected back at the shooter. When I get the light saber in, I'll try that. 

I know that the moment I download SDK, I will be tempted to focus on porting it. I still want to finish a few things first ;)

If Oculus Quest allows to map a bigger area, I should be able to easily add a generator to handle that. Then add another player and introduce a mechanism to allow replacing parts of the world - because with impossible spaces you can't share space unless it is the same space - and this would be a local coop roguelike! And I am not doing that, because I'll never finish a single game! ;) But yeah, when I get lots of stuff working in Tea For God, it should be easier to create such things.

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Today I played "Vader Immortal - Episode I" with the Quest on my terrace with a 6mx4.5m playspace. That was quite an awesome experience. So from about half there is a scene where you have to do exactly that with the light saber. Deflect lasers and throw them back to the storm troopers. If you have a quest I can only recommend the "game" and I'm not even a big Star Wars fan, but unfortunately it's not very long.

Bought it and going to check it out later :)

I am not a big Star Wars fan, although I like it. But my daughter, she really likes Darth Vader. She's too young to try it, though.