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(3 edits)

Really solid deckbuilding hook with the poison/stall and cleanse mechanics and everything! As others have noted I got stuck after the Templar, but I can really see the potential there, especially being tantalized by an increase to cauldron size after the boss.

Pleasantly surprised by the fluid enemy animations. Cool boss music too.

Not sure where the theme comes in? Poison vs Healing? But there’s Weaken too, does that make it a triality?

Turn speed feels slow, relative to move speed.

I’m not exactly rating games on typography but that font choice is real bad, lol.