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Thanks for having a try before the rating deadline.

For the typos and misspellings, I think it's unavoidable as I am not quite skillful on language. But the good thing is that in the future I can use AI to fix it, so maybe it will get improve in next jam.

The lumps in boss 3  are based on the real life building. It makes player not able to circling the boss, so i believe it's improving the game difficulty. Not sure if it's too difficult.

The collectables are just for score. I see many Shmup game has this feature so I decided to add it to my game. Not important for finishing the game but it may increase replayability for some hardcore player. I need to experiment more around this mechanic.

I like this game and  "Lament on the Brine" too. I guess my next jam will also use similar system. 

Just a small thought on the collectibles... maybe if score numbers popped up while grabbing them it'd be a little more clear what they are? I wasn't sure if they were suppose to heal you, give you shield power back, or just score. Seeing little numbers popping up as you grab them would give a "score" feel for sure, if that's what you are going for!

As for the final boss arena, I get that it added challenge... it just felt more annoying than fun. I had plenty of challenge from the boss's own attacks. But then again, I'm not a bullet hell connoisseur really, so maybe I'm not the right judge. Either way, I managed to win on "normal" so the overall difficult is probably fine.