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Heya ! It's nice getting to follow your progress.

I really love the new interface especially for fighting (I hope we get to  do real fights in the future considering that).

I really like the character colorations for most except Garfield. It's not that I think it's bad it's more that he is supposed to be particularly dark and I feel like it's underepresented here especially since Swole's chest is way darker than Garfield as a whole and even the rest of Swole's body while a different shade is in the same range of darkness. 

For the dungeon crawling part while I do prefer the per-tile in general but something doesn't stick right with me with the scrolling in the video maybe make the camera focus on rooms or always center it on the character because the video ? If you don't know how to do that or don't want to spend to much time working on it (if you don't plan to reuse it much) I'd say go for room-per-room but in that case maybe de-zoom a bit the general map and have the player icon on it I think, unless you plan on having different room shapes or every room having different permanent things in them and even then it's not easy to navigate with that little vision.

That's it for me, keep up the good work, can't wait for the next updates !

(+1)

Thanks for the feedback! I'm pretty happy with how the ui turned out and I'm glad others do too.

For Garfield... we'll adjust everyone's colors a bit more once all the sprites are made so we can darken him then.

For the dungeon I'm still just experimenting with either but the player's supposed to be able to fight monsters, pick up gems, and interact with other kobolds so a per room thing feels more fitting.