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BypassGoogle

11
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A member registered Jul 08, 2021

Recent community posts

Heya, here are my thought and findings :

- In the first interlude, when sent to get water I opened the quest log and there was no way out. (except going back to the previous save) (same at the bar)

- Love the new designs !

- Still in the interlude, pressing "S" to go down sometimes (not all for some reasons) took screenshot

- Still in the dungeon crawling part I feel like the camera should move up one square earlier but I haven't seen how that'd play out, you probably have. It's not bad as such, I just think it might be better.

- In the end scene of that part the third text box's dialog seems off, "That's a good place to A Watcher should know where they are first [...]"

- After breakfast on day 1, Regen is in the chat menu but clicking on him just sends back to the map without dialog.

- With Kenneth in front of the notice board Leeg says "checking him out his more appealing than the board though.", when it should be "is" instead of "his"

-I'm just thinking about it but someone could use the  name Coby and the interaction with Lala would be even more awkward. Oh well.

- At the mixer, in the bathroom some squares are only available from certain angles, there's a lot of invisible walls that don't belong here.

- I didn't realize in previous builds how on the nose it is for Baku to wave a red flag when he also waves metaphorical red flags. x)

- I still will run at the red flags if the game allows me to.

- On day 2, two Yon and a Regen profile pic in chat do nothing and send back to map.

- There's an empty box inthe middle of Kenneth dialog after talking to Emma about flowers.

- Klem's theme goes hard.

- For the beach lunch scene it starts with "I thought to time visiting the beach", that seems incorrect.

- Yllis having an uwu bubble popping up is absolute genius.

- Weird thing happened when I went to chat to Azuzu, I skipped the dialogue since I had already seen it and when I went to chat (or rapport) I got in the quest log rather than the usual menu, I still could since the bottom buttons though so no problem in proceeding.

- Still unsure why Finn's chibi is at the beach for lunch when he doesn't appear. Maybe he's watching ?

-Since Yon's two profile pics and Regen's pic send nowhere during day 2 their name appear on the bottom half of the screen after you clicked on them if you go into the notice board's screen.

- Alright, when you go to the shrine, if you leave after speaking with Azuzu enough to get the chekmark then come back in the starting scene will play again and you will have to pay the gem again and then just play any dialog for the checkmark to appear. (I'd say this is an urgent repair since you spend twice as many gems if you're not cautious). For other players I've seen couldn't finish the day that's probably the problem. I'd say speak to Azuzu last on the day (you don't need to finish Biggs scene) or just use the checkmark once it appears or don't talk enough to make it appear.

- Quickstarting at day 2 will have the explanation for what's going on when picking a love interest disappear once you put your mouse on one.

- The extra unworking map chat options don't appear tho.

- The stats are diiferent from what I had from a start from the start despite all scenes being mandatory so far ? Or maybe I'm just imagining there was no meaningful stat choices yet ? 25 MP from the start became 30 in fast forward and 5 speed from the start became 4 in fast forward.

-I also just noticed the library scene on day 2 only bring your current HP up by 5 not max HP.

-I wanted to check the progression of stats on day 1 and turns out after doing the library scene in the morning max MP went up from 15 to 20 but after lunch it goes back down to 15. (which is were I assume the extra 5 mp from fast forward came from)

That's it for all I've noticed ! I would've liked to point out stuff earlier and spare you some more work but I'm busy these days. :/ Anyway, you're doing great progress and I love the game so far. Thanks for eveythign and keep up the good work ! (don't burn yourself out though, if your brain is stuck, give it a break)

Will more routes be available in time though ? I really would like to smooch Finn. It would make sense to first finish what you started however and I do enjoy my options already.

Oh, you seem to be making a lot of progress !

Thanks for all the hard work, it seems really great !

I got at the end of the timer (pics part) and it didn't end it didn't stop, twice, in 1.2.7. I was stuck.

Heya ! Time for my testing. :p (when my feeling come into play it's of course subjective and can be argued against)

- The character customization, wanting to allow the player more option is nice but the sliders are very confusing, what does each one does ? No idea. If you wanna go sliders I'd say precise what each does but I really think a color square or wheel like in digital  art softwares would be more intuitive.

- The new art is really pretty for the tree is really pretty !

- I simply love Yon's eyeliner, peak character design.

-The art of the gang running is very cute too. 

- When you choose to fight the plant it nothing happens until you click again, it's not really a bug but it doesn't feel right since the player just pressed a button meaning to progress. 

- When fighting the plant, if you tail swipe it the battle ui will come back over the dialogue ui and make it difficult to read anything and impossible to click to progress the dialogue (you can still skip from dialogue to dialogue (or all at once if you've already read it) or press enter to progress).

- I removed the hat but it appeared when I was in the stat menu (which is acceded by both stat and item buttons for some reason) my ropes are missing too.

-I went into dialogues and read both Yon and Swole dialogues then went back to Yon and skipped it then went to Swole and it started skipping automatically. Leaving the dialogue menu did reset it but I feel it shoudln't stay on if I start a different conversation because I simply have no occasion to stop skipping if I wanted to. I think it's just an overlook of the dialogue menu however since it stops skipping in between scenes in different places or even just after choices even on scenes already seen (which is a good thing).

- It's nice background characters get a look though !

- I kinda wish I could get to my house right away to change my look even before HQ but that's mostly cause a hat appeared on me without giving me a choice I think.

- I can see Finn miniature self before going to HQ the first time and before eating with Yon and Swolis. I don't know if it's a choice or a mistake, It seems to go against the "rule" the game has giving us before that if there's a miniature there's a scene.

- I didn't mention it before but the new backgrounds are really nice.

- I enjoy we get to see Yon's DIY spear. x3

 - The facial expressions are great but poor Swolis don't get them. x3 Well he is not really the kind I'm the most attracted to physically or personality-wise but he might be for some other players and I'm sure they're very sad.

- In the interlude the map setting button is over the dialogue ui, both buttons work but it shoudln't be here. It stays in every dialogue after that.

- I'm suprised by the redesign of the Large Serpent but I do like it.

- Tail swipe did mess up the ui here too but it only lasted until Bakunawa attacked.

- When I went to change wardrobe I had completely changed from the base skin, the chosen skin and the skin I ended up with before changing. Everytime I go in the color changes. Also removing the hat will just make it appear again in the stat menu model (or if you try customizing again). Changing wardrobe does let you keep the look if you don't go in again. 

- I did change look again without notice in Yon's daydreaming sequence however. It didn't change in the stat menu however but the point of choosing is for it to appear in scenes were your face is visible I think.

- I wanted to try the other daydreaming sequences but I didn't have access to them yet (which you wrote but I forgot),  the real problem is that you can't leave the menu once you enter it.

- Aside from the color problem I mentioned before I didn't realize it before seeing it in game but having Garfield's base sprite having his hand up looks uncomfortable for him. I guess it'd be annoying to change it though, your call.

-Thimothy's eyes are hot and I thank you for that.

- I really love the new content during the mixer and after.

- Overall notes : The dialogues changes are great (although I'm worried I'll have to do the full game eveytime to see any little change) and I love the character themes (although most were already in the last version but I didn't talk about them last time).

I hope some of that was helpful, of course I may have missed stuff but still.

You're doing great and I love your work, keep it up ! (don't overexert yourself though, it's counterproductive)

Heya ! It's nice getting to follow your progress.

I really love the new interface especially for fighting (I hope we get to  do real fights in the future considering that).

I really like the character colorations for most except Garfield. It's not that I think it's bad it's more that he is supposed to be particularly dark and I feel like it's underepresented here especially since Swole's chest is way darker than Garfield as a whole and even the rest of Swole's body while a different shade is in the same range of darkness. 

For the dungeon crawling part while I do prefer the per-tile in general but something doesn't stick right with me with the scrolling in the video maybe make the camera focus on rooms or always center it on the character because the video ? If you don't know how to do that or don't want to spend to much time working on it (if you don't plan to reuse it much) I'd say go for room-per-room but in that case maybe de-zoom a bit the general map and have the player icon on it I think, unless you plan on having different room shapes or every room having different permanent things in them and even then it's not easy to navigate with that little vision.

That's it for me, keep up the good work, can't wait for the next updates !

Good one. x

Hemlo !
Reviewing the new version as I try it out.

- Thimoty straightens his hat despite not having one

- I can't believe you named Veigar's replacement Garfield

- When I used the chatbox to talk to Yon after seeing every scenes before the mixer I got stuck to an empty text box with no way to escape.

- There is no "little Yon" beside the mixer scene hexagon

- When I made a new game I skipped the whole day 0 and ended up not being able to access any scenes afterward with no one being here anywhere but every spot available for checking

- I tried disableing the message skip at the choice between running and fighting and even though message still skipped afterward I ended up on the normal screen with just the HQ scene available

- Skipping through the great serpent's dialogue also skipped the fight when I said "hell naw" which is weird although it's not impactful.

- Overall I have no idea what the message skip button on the menu does cause it never disables the skipping

- It's actually annoying that a new scenes skips itself just because you skipped the previous one

- The fantasizing scene is accurate to fantasies and it's fun and kinda cute but I wish it last longer

Overall I'm glad and I like the way this game is growing !

Can't wait for the colors (especially for Garfield).

Keep up the good work !

Awesome !

I need more ! So much more ! OwO

After I unlocked Pounding Boypussy the Clawjob and Pet animation stopped working. (also there isn't one for Pounding Boypussy but I don't know if that's normal

The game seems really cool but it keeps crashing on me whatever I do.