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Well, I'm definitely enjoying this. I'm only up to level 5 right now - it's got me a bit stuck, and I'm sure I'll feel really stupid once I finally realize what I'm missing - but that's half the fun of a good puzzle.

But even only this far in, I have to say (after being reminded of the keyboard controls my bug report thread) - WOW, I'm legitimately impressed! I spend more time than I should complaining about controls in games, and how often developers use a mouse at the expense of the keyboard (side-scrolling shooters using the mouse for the unidirectional fire button being a huge pet-peeve of mine, as my post history will attest).

This is the type of game that would normally just be mouse-controlled, and the keyboard controls here are actually a treat. Way better than the trackpad for sure, and I think even better than my brief attempt using the mouse to test the game on another system.

Kudos on putting some real effort into the interface/UX!!

(although my one complaint on that front would be that I think help says z/x work, but I had to explicitly configure them first, only j/k worked as a default, but that's a minor thing, since they can be customized)

(+1)

Thank you! I must credit Alex Diener's gamedev videos for introducing me to the idea of seamless transition between different controllers. Without it I am pretty sure I wouldn't have bothered to add non-mouse controls to the game at all!

Sorry about the `z/x` confusion, I only noticed today that they're in the help file but don't actually work. Got it in my todo though! 

(Btw, that earlier report you made about hud buttons getting pressed in weird places is fixed and will be released in an upcoming update)