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I liked Bevy a lot. I definitely will continue making my "serious" projects on Godot since Godot provides lots of features that enable me to speed up the production of my projects. I definitely will use Bevy in certain jams, and will continuously check out newer versions though. I heard that Bevy will have an interface in version 0.11, and I am very much looking forward to it.

The biggest problem I had with Bevy was the interface system, even rendering a single button was a lot of work. Despite that, I liked its custom ECS and data-driven approach. I tried to learn it in one day and created Jumpr, but I am thrilled to use it in other projects, especially for mathematical/physical simulations, in the future.

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Yeah, Godot is definitely more evolved in terms of its feature set.

If by an interface you meant an editor, then I don't think that's gonna happen in time for .11 - the actual UI system has to be polished enough to allow for that (since the editor itself is gonna be built in bevy I think). As for the UI, I think that's being reworked.

There's  this plugin https://github.com/jakobhellermann/bevy_editor_pls as a crutch before the actual editor comes. It's not amazing, but still quite helpful when inspecting the ECS data.

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That looks like such a nice tool, thank you for letting me know about it, I definitely will check it out!