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(+1)

And how did you find bevy?

Looking forward to future jams!

Do you think you might switch or are you planning on using it just for bevy jams and sticking to Godot?

I liked Bevy a lot. I definitely will continue making my "serious" projects on Godot since Godot provides lots of features that enable me to speed up the production of my projects. I definitely will use Bevy in certain jams, and will continuously check out newer versions though. I heard that Bevy will have an interface in version 0.11, and I am very much looking forward to it.

The biggest problem I had with Bevy was the interface system, even rendering a single button was a lot of work. Despite that, I liked its custom ECS and data-driven approach. I tried to learn it in one day and created Jumpr, but I am thrilled to use it in other projects, especially for mathematical/physical simulations, in the future.

(+1)

Yeah, Godot is definitely more evolved in terms of its feature set.

If by an interface you meant an editor, then I don't think that's gonna happen in time for .11 - the actual UI system has to be polished enough to allow for that (since the editor itself is gonna be built in bevy I think). As for the UI, I think that's being reworked.

There's  this plugin https://github.com/jakobhellermann/bevy_editor_pls as a crutch before the actual editor comes. It's not amazing, but still quite helpful when inspecting the ECS data.

(+1)

That looks like such a nice tool, thank you for letting me know about it, I definitely will check it out!