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A jam submission

Don't shoot the messengerView game page

Submitted by yammosk — 3 hours, 46 minutes before the deadline
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Don't shoot the messenger's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#84.0064.222
Gameplay#113.4793.667
How much do you enjoy the game overall?#143.2683.444
Visuals#163.2683.444
Overall#182.9943.156
Audio#350.9491.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours and 58 minutes lol

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Comments

Submitted(+1)

Fun! I really liked how it becomes harder as you activate more stations. Very bullet-hell at the end. I wouldn't have minded having to activate more stations!

Developer

Thanks! Balance was definitely pushing me right to the time limit lol.

Submitted(+1)

Fun idea. Game feels almost maze-like towards the end, with how much stuff you have to avoid. If I were to give a suggestion, it'd be to give the shuttle floatier controls, but that really is just personal preference. Great work.

Developer(+1)

I’ll try to play around with that and see how it feels. Thanks for the suggestion!

Submitted(+1)

I like how the intensity picks up as the game progresses, makes for a tense ending, managed to beat it with 20% health left, some simple sound fx and music would really tie it all together, really good entry! A small bug I found - when a station spawns on another station's landing pad, it activates it like the player is on it :)

Developer(+1)

Haha. I just didn’t have time for fixing the random placement and adding sounds, but those are both great call outs. Thanks for playing!

Submitted(+1)

This is a super interesting concept and really nice use of the theme. I didn't understand the game was playing at the start until I interacted but it was super cool. You could definitely build upon this idea!

Developer(+1)

Thanks for playing! Definitely could use some player guidance in the beginning or more on point visuals.