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I do play some card games and this is quite confusing to me. Combat is unique about thinking about which cards you should play as it affects consequent turns. The design of the same element block is a good idea to stand a chance against enemies' RNG 0/5 rolls.

However, I prefer a shorter and more informative tutorial. As it is quite a long read before starting the first fight.

Great combat design overall.

Thanks for playing! Glad it had an impact on you and apprecaite the feedback! 

Yea, if I had a bit more time, I would have liked to have an optional tutorial battle where you got to learn through playing a fight instead. I want to keep working on this idea, so I hope to have a smoother tutorial.