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I thought the visuals of this were really effective. It managed to be evocative without putting in too much detail. I liked the concept of the gameplay, but in practice it felt a bit too unforgiving for me. The robots often hear you without you really being able to tell where they're from, and the instant kills made it very punishing without any save points. I'd like to try a version that was just a bit more forgiving.

The easing curve on the enemy animations along with the audio made the enemies really feel threating. Nice work!