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(+1)

No sounds, so that's a thing.

A few technical hits. Yer windows app is configured as a console app, which is why that console window shows up. It also went right to the top left of the screen, which means that yer call to SDL_CreateWindow specified a 0 x and y?

Anyway, I found the visual of this game incredibly compelling, as I did the interface. So minimal. So retro. So delightful.

Thanks for the tips! On reflection, I realise that console programs are not the best way to distribute games on Windows. Also yes I did specify 0,0 for the window location thinking that safest, but as a courtesy to the user I could have centralised it (and perhaps automated the window scaling too).

Thanks for the nice compliments on the visuals, I hope to use this engine for a more substantial game, perhaps an RPG, in future.