Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for playing and taking the time to write up your thoughts! I hear you about the synergies, thats something we want to work on in the next couple weeks as we update the game. I think you're right about werewolves being too specific. 

Vampires have another function that's not well highlighted right now in the game. Because they have the #blood tag, rivers will become blood rivers when next to them, which is very useful! We're trying to make the tag system in general more clear, but hopefully this tip helps in the meantime :)

About the deck building feeling random, I'm curious how often you're using the reroll feature? That is something we added so it hopefully would feel a little less random but I'm not sure how many players find or use it. 

Anyway, thanks again for playing and I hope you like the next update!

(+1)

I hesitated over the reroll feature for the first few games, until I realized I wasn't getting past level 3 anyway so there was no need to preserve resources--at which point I learned that it's three rerolls per upgrade, not per game.  Once I knew that, I started using them more, and it did help somewhat.  Of course, once of the things about the synergies is that swapping cards not only means "pick up a vampire and hope you start getting more", but "give up a ghoul/tenement to get it", which was a small blow to the existing synergies in the deck....

Knowing the vampires/#blood thing definitely makes a difference!  By the time I encountered the vampires, I'd internalized the rule about rivers being "if they're connected to the original blood source" and hadn't thought at all about their literal text.

Speculating on a vampire isn't too big of a cost since it is worth 2 base, the same as a gargoyle. If you replace a gargoyle with one there isn't much downside.