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(+2)

Liked the idea of shadow/light hits, though it only came to me at like level 5 that you need to look at their "eye" to get what attack they are doing. Plus sometimes it was glowing too much and was hard to read the cue. 

Music was really nice, imo. I was vibing whole playthrough. Graphic was pleasant, though sometimes light was a bit over the top and it mostly gave issues with cue reading to me.

The only real issue (and why game was really hard for me) was that blasted bug, where each of my move-turn inputs would sometimes count as double. Was helping to quickly tap the buttons, but not always would work. I guess it was button-press issue that would trigger for me twice for some reason.

Good fun!

(+1)

Awesome, thanks for playing it and glad you enjoyed it.

If I had more time, I'd definitely make more of a tell for what attack the enemies are going to use. Probably a wind up/chambering animation with some particles from the hand, and I probably should turn down the lighting on the "light" enemies as well for readability.

The double movement thing is because exploration felt smoother if I treated held inputs as queueing the next action, but given how combat heavy (and turn based) it wound up being that was probably a bad design decision on my part. Definitely something to look at if I keep working on it.