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(1 edit) (+1)

While this does fit the theme quite well, and I like the vertical aspect to the levels, the way the game plays out is off-putting to me. It seems as though I must perform a series of actions in a very specific order to progress, and this can only be solved through trial and error. 

If the map was proc-gen I would enjoy the game a lot more. I enjoy the transitions to open areas quite a lot however. 

Thank you for supporting linux users!

"It seems as though I must perform a series of actions in a very specific order to progress, and this can only be solved through trial and error."

Yes! In the beginning it is only trial and error, it is not expected that you get it first try. There are several orders possible but the puzzly way of it is intended :) And it's certainly not for everyone, the genre is super niche and has no agreed name to it yet. I thought about proc-gen for games sometimes but I think it is more fitting for another type of game, and I like the one handcrafted world approach.

I'm using Linux to develop the game and Godot is great at Linux support so it is a no-brainer :D

Thanks for playing! :)