Thanks for the feedback:)
I can definitely revise the controls to be smoother and less erratic than they currently are, but the flight model has largely been omitted in effort to be more accessible to casual players.
One of my other prototypes, Pfalz E.III (which is a nostalgic throwback to early-90's era DOS games), incorporates rudimentary flight physics, including acceleration/deceleration parameters depending upon lateral orientation, basic stall characteristics (but no spins), and a certain amount of speed bleeding in hard turns.