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(1 edit) (+1)(-1)

I think there should be some kind of benefit or incentive to exiling or killing the defeated boss girls. Currently why would anyone do it? To that point, why even make it an option? Give people a tough choice to make between keeping the girl as a slave with one benefit, or killing them with a potentially better, different benefit, or the middle ground of exile with maybe a lesser combined benefit. I think it would add a bit more depth to the system


Goon was shaking his breasts at you in combat. He's been asked to knock it off

Lol.

(+2)

I don't want to incentivise people to start murdering characters; it's not that kind of game. The options are there for people who want to play that way - and in certain cases it may actually be a good idea - but aside from the issue of balancing it out (what could possibly compare to gaining a new fighter and new skills?) it rewards a mentality that's at odds with CK's mostly light-hearted style.

When it comes to certain characters, though (The Chief, Morgana, Tom, etc.) players will, I think, naturally find themselves contemplating their best move of the three options and that's more along the lines of what I want when it comes to the exile/execute options.

Also, it's an adult game and the Boss Girls are cute. You honestly think anything I offered would incentivise 90% of the playerbase to kill them? ;)

Not that I don't love him... probably <_< ...but there are times when I would have clicked that MURDER button for Gramps, too. :P

(+4)

He likely would have reached through your computer screen and slapped you if you tried.