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That cloud tileset has been breaking physics a lot- the south cloud edges in particular, since they're set to passable so you can walk in front of them. I'll have to go through the Aerialite Caverns again and make sure physics aren't being broken there either. Probably will have a patch out late tonight.

As for Star Burst- I compared your saved, more defensive gear set (with Pure Shield+Spellsteel Robe) with the same gear set, but with the Battle Shield and Sage's Cloak replacing the Pure Shield and Spellsteel Robe, both from the immediate point you saved at and both on the same Hollow Howler with 6 Starforce.

The Pure Shield + Spellsteel Robe set did 77 with the 6-point Star Burst while the Battle Shield + Sage's Cloak did 93. As expected, the damage increased by 16, equal to the increased attack of 8 multiplied by 2 because of the Cursed Coronet. It seems to be working as intended. Did you have a lot of Starforce built up when you used Star Burst with the Pure Shield and Spellsteel Robe?

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Yeah, I must've had more Starforce built up than I expected. Blocking constantly after my initial blow that took Hollow Howlers to 0 gave me 6 Starforce by the end, and just noticed that they give 2 Starforce on death? Is that normal?

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You get a bonus point of Starforce when you block an attack, and another bonus point if the blocked attack does 0 damage. Since Hollow Howlers tend to die around the time they deal 0 damage, that's probably the explanation.

I should probably include this information somewhere. Starforce has a lot of mechanics behind it, and an explanation of them would probably be in order. Just gotta figure out where to put it so that people know where it is...

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Good thing I went back to the ruins, because BUG:

Can't wear Ring of Endurance. If I try, "RangeError: Maximum call stack size exceeded", even if I Clear first.

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So basically, a formula that worked fine in testing calls an infinite loop now- still no idea how it worked in testing. It might take a minute, but I think I have a workaround in mind. I'll go ahead and drop a patch when I finish this fix.

EDIT: Patched! Notes are on the way.