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I don't quite understand how a kaiju being 1.9 tiles away makes it be in the neighbouring tile. Also I am able to see the values of all the tiles before they flip, which made this into a memory game for me! xD Flag all the Kaiju before you forget!

What I liked: THERE WAS A TUTORIAL, and the game was simple and I understood it quickly.

Yeah, the 'distance' number right now is literally just raw Vector3 distance math between the tile locations in a straight line. We weren't sure if it was worth doing the extra calculations to find 'number of tiles' would be worth it, but it's definitely doable! Thank you very much for the feedback =]