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A jam submission

Kaiju SweeperView game page

Submitted by Thaewyn, phopps — 50 minutes, 7 seconds before the deadline
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Kaiju Sweeper's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#163.3333.333
Originality#173.5563.556
Overall#253.1113.111
Audio (Does not apply for Physical Games)#312.5562.556
Visuals#343.0003.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video

Was your game made solo or in a team?
Team - Thaewyn and phopps

Did you use any third party assets, if yes what assets did you use?
kenny's particle pack / audio

Did you choose from one (or more) of the optional secondary themes?
Symmetry, Obsolete

Does your game contain 18+ content (Nudity, Gore, Language)?
Not applicable

Was this game made within the jam's development period?
Yes

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Comments

Submitted

Please vote for my project, for no one voted

Submitted

Good concept, but unfortunately, the tile flip at the start of levels tells exactly where the kaijus are so it spoils the fun. Despite that it's a fun game! Great play on the old minesweeper rules. 

Submitted

The game was fun, and also kind of suspenseful figuring out which tile was the right one, and I'm happy I won a game! 

Host

I like the simple untextured blocky look and the hexagon based grid. I won a few times.

Submitted

The initial flip where you see everything allows me to get about 5 kaiju without doing any of the primary game mechanics.

The numbers are not a good feedback system. I would much rather see a symbol on the tile that means how many steps away the kaiju is. or something like a  different alarm sound if one is close. 

After you click a different tile, you can no longer check the previously clicked tiles. This makes it really hard to calculate things. 


All that said, it was a really good concept. I like the hexes, and it fits thematically with finding a kaiju in a city via it's footprints.  (ooh that makes me think that you could have some tiles that would lead to the kaiju have some footprints as though it just passed by here.)

The ambient sounds are good, but I would prefer some nice cerebral music.

Good job.

Submitted(+1)

realy nice game,

some feedback:

-sometimes when you flip a tyle nothing shows up so its kinda tricky to know if that tyle is flipped

-i realy think the game idea is grate but i think you coud have used the theme more

overall i realy liked this game

Developer

Thanks for the feedback, hauki! Yeah, the 'blank tile' is definitely an issue. We were hoping to have a visual number appear on top of the tile itself (like Minesweeper), but that didn't get in before the deadline.

Submitted(+1)

I don't quite understand how a kaiju being 1.9 tiles away makes it be in the neighbouring tile. Also I am able to see the values of all the tiles before they flip, which made this into a memory game for me! xD Flag all the Kaiju before you forget!

What I liked: THERE WAS A TUTORIAL, and the game was simple and I understood it quickly.

Developer

Yeah, the 'distance' number right now is literally just raw Vector3 distance math between the tile locations in a straight line. We weren't sure if it was worth doing the extra calculations to find 'number of tiles' would be worth it, but it's definitely doable! Thank you very much for the feedback =]