Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(3 edits)

Nice! Just read the weekly update and I love this sort of aspect in games. I like being able to actually interact with the other characters not only that but it always felt off how we took the time to turn these characters or in some cases convinced them to come along with us only to leave them to their own devices. The way I see it is these characters present a chance for Milla to sort of rebuild her family develop a strong connection with these individuals. And with everything Milla is going through I can't see a good reason why she wouldn't take that opportunity. She lost almost everyone and here she has the chance to rebuild. So in short I am hoping/looking forward to this system getting expanded upon and seeing what you have planned for this.

Yeah, your explanation is great way to put it! I’m writing many different support conversations that range in topics. I want to give the girls unexpected and relatable traits that will make players grow attached to them.

(1 edit)

Thank you for your response and I'm overjoyed that we're at least on a similar page here. I maintain a healthy dose of skepticism because...well I can't really say if it's because of the tone the story takes sometimes or because I've watched too much Akame Ga Kill. Forgive me if I'm being a bit too direct but I do hope this is not a scenario where you get us attached to these characters just so it hits closer to home when you either have something terrible happen to them or kill them off for shock value. Again I'm sorry if I'm overstepping here but I've seen a LOT of great stories slowly ruined when the artist became...shall we say overly reliant on a shock through tragedy factor. It's your story and you should do as you please with it but I'd rather state my opinion and give some insight now than relenting and regretting not saying anything later. Sorry for the wall of text and again this is just some insight and advice so feel free to do with it what you will but that's my two cents.

I always read and try to respond to each of my comments! I can't say for sure where the direction of the story will go, but I'll say that spending time getting to know the girls will be worth the investment. Rest assured, choosing to ignore them will not cause them to meet a terrible fate down the line.

(1 edit)

Ok thanks. Honestly it's good to pay attention to your community as it allows you to get feedback and gives insight into what your audience thinks so I appreciate it. Some devs don't pay attention to this so as a self set rule I always make sure that they know that the effort is appreciated. Because I know that it's not always easy to listen to honest feedback so when I do give said feedback I always try to be as fair and objective as I can while remaining honest and when the feedback is recieved and shown consideration I try to always remember to thank them for that consideration. For me it's just a matter of it being important to remain courteous especially when people show me the same level of courtesy and consideration. I hope that makes sense.

Definitely. I mean, much of the game’s content has been shaped by the community’s ideas and feedback. It’s certainly a collaborative project, so I appreciate player interaction.