Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Okay, finished the current version. I have enemy at 0 strength, all scenes, all achievements, etc. Here's my thoughts.

Prosperity and prestige need easier ways to increase, I suggest a parade option. Selling treasury and winning big beggar should have 10* the current value.

It's extremely difficult to naturally trigger the bad end, and as it stands low prestige isn't very impactful.

There should be a Battle X Times option, as once I hit endgame I was just spamming that for prestige anyway.

The Bad End Button should let us choose bad ends, or you can add them to the gallery instead.

Storywise, it would be great if both the agriculture and tribal regions could become duchies, and if we could develop the nation into an empire (conquer desert option). These would be optional and affect story route. Similarly, we should be able to be conquered or marry into other nations as well.

Side note: If it was me as queen, I would make a "marry no man" aka either "married to the state" or "marry a woman" option so all of my "illegitimate" children would be legitimate. Especially with all of the lovers, the queen would be an Heir Factory.

(+1)

>Prosperity and prestige need easier ways to increase

How so? As you said low prestige isn't very impactful.


>Selling treasury and winning big beggar should have 10* the current value.

I think that'd be too easy to horde money and lose some point to the game.

>The Bad End Button should let us choose bad ends

It's suppose to be the "Game Over Button" that let you throw the game with current status, but I suppose it's hard to manage the variables.


>Storywise, it would be great if both the agriculture and tribal regions could become duchies

I can understand why you'd want the tribes to become a subject, but the farming province is already a province directly ruled by the kingdom, there's no point in releasing it out to be a subject nation.
As to "develop the nation into an empire", I think my focus will remain on the current plan of main plot keep the kingdom running and keep the throne to yourself. there won't be too much expansionism going on.


>I would make a "marry no man" aka either "married to the state" or "marry a woman" option

I do have something similar in mind, but that will be touched upon when we actually reach the end game part.  As till now there's still not an ending to the game.


Thanks for the feedback.

1. By easier I meant smoother, faster, or more varied. This is because they increase very slowly in comparison to morale. Maybe if morale was nerfed instead, it would feel closer, but at this point increasing prosperity and prestige is just pure grinding. And sure, low prestige is inconsequential, but I'm sure that will change.

2. Again, this is in comparison to endgame. In the current update, the value of things is of course much higher. You can lend from the bank, but I lended the max to test it and although it's doable to pay the bank back no problem, it really showed me that the war takes a crack ton of cash. One way you can implement this is instead of 10* directly, 10* can be the max and the rate scales based on story progress and/or weeks.

4. So the way I was looking at it is that since the kingdom does not actually produce anything itself, it would be easier to become the imperial seat and purely manage international affairs, while giving each territory enough autonomy to fully operate its local affairs. This was a possibility I figured could be done if the Queen wants to stand her ground against the rival empire without wanting to keep micromanaging her lands at the same time. Similarly, the desert kingdom could become a protectorate if it wants protection against the rival empire, but this would require the Empress Route aka Badass Queen asserting her power enough for the desert kingdom to not ally with the enemy instead. This would be a Prestige heavy route.

>By easier I meant smoother, faster, or more varied

I'd agree on that it could be more "varied", other than that not as much.

also lower prestige is actually something the player should want, if you are looking for more lewd events.

>they increase very slowly in comparison to morale.

That's kinda the point with prestige, it's easy to trade it off for things but harder to get back.

You shouldn't really compare those two to morale, as they each play rather different roles in the game.

>although it's doable to pay the bank back no problem, it really showed me that the war takes a crack ton of cash.

That's kind of the point thought.



Lower Prestige should have real consequences, though. It's supposed to be tied to nobility, so it should lead to higher political corruption, assassination attempts, etc. There's already another stat for lewdness. As it stands the only person that cares about the Queen improving her Prestige is the Duke but I thought that would change. (Mena only cares about the status quo.)

As for money, once again I'm thinking in the long term. If the game isn't even halfway through, the amount needed will increase much more as the game goes on. And once new content arrives, for various reasons the tribal war will just become a grindwall. The only way to speed past it right now is through debt. Is using the bank is supposed to be a non-negotiable cornerstone of gameplay?