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EponymousKay

214
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15
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2
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A member registered Dec 03, 2022

Recent community posts

Just played this for the first time. Hot dang, are futa/trap games getting awesome stories and settings now. I love how you did gender in this game. Becoming A Femboy has a similar depiction. The pacing is great, too - dividing chapters into days makes it really easy to follow updates.

Only issues I found are: cabin door doesn't work, puzzle isn't finished, no spell recipe solution, save shadows don't get replaced properly, and diary event has no resolution.

Looking forward to more! :D

Yes, it's much better now. Thanks!

Doesn't work in joiplay. It hypothetically should, just add the correct html file, please.

Hey, it's been a while! Good to see development is going steady.

FYI The current font on these pages is super hard to read, and the palette strains the eyes, too.

Also, thanks for the shoutout! Itch users love commenting, so it's always nice getting noticed like that.

It's good so far. Rimworld references?

You know, them just being a married couple with a family... and still being swingers is also fine.

The popularity issue is just that you're not being favored by itch's algorithm enough yet. Tags, downloads, and consistency of updates are key, and you're doing okay with those, but f95 is a classic forum system afaik so posts are probably helping you a lot there. Itch is very different, but then even super popular games like Third Crisis have been getting buried lately, so I wouldn't worry about it.

It seems like the original author was trying to turn the boyfriend into an ahole, while redeeming the group leader and maybe pushing a relationship between the leader and mc, typical of ntr.

Your writing has steered away from that. And although I'm a fan of poly, I don't think you're trying to get the best friend to join the relationship but instead have the boyfriend choose the mc over her, to make it seem like the boyfriend is the right choice.

But to me, I've realized that you and the original author have both written the mc to be someone who will be more and more sexually free and independent. This means the mc could be with someone who respects her sexual freedom, OR she could say f*** it and just not be in a relationship at all.

I think the best thing to do is make this a bit more cyoa. Date X or date no one, or date everyone. Be a housewife, broodmother, or ceo. Her future is open ended, and regardless of how you characterize everyone else, the story is still hers.

You mean node.js right? I never knew it used the device's default browser to run the report. The more you know!

And again, my current phone is more updated than the old one, yet the old one could launch the game just fine. This game is actually the reason why I fully updated my device in the first place, so it's been tested with multiple android versions. That's why I said it shouldn't be a driver or compatibility issue.

But we'll surely figure it out in the next version. :)

Will the pop up windows be movable, or will be be able to hide them / bring them forward/back?

How does the game "call" those things, or rather detect when to call them? It sounds like you're saying it's automatic.

Android, but I did it on Joiplay too (with the Windows version) and got the same on both. Since this happens in the apk, it's not a Joiplay error, and since it happens with Joiplay it's not a generic android error.

The strange thing is that my phone is fully updated (I've manually forced all possible updates), but I didn't get this issue on my old phone which was super outdated yet ran the game for a while despite crashing due to low ram. My current phone's specs are outstanding and I never have space or ram issues, yet this is the only game that gives me a syntax error or any kind of crash error on launch other than 7z files (but that's a whole other issue).

If you're putting that in the next version, I'll test it and get back to you. Thank you.

Wow... This was outstanding.

Not only are you the first author on this site to write a story that actually gets straight to the point, but you did it in perfect English.

Five stars! :D

Hey... I don't know if you still use this account, but I found the last version of the game floating in the ether and want you to know I thought it was amazing. You did an outstanding, superbly professional job on it. It sucks the project is dead, but hopefully one day it'll rise again. Thank you for the wonderful experience!  :D

It sucks that the MC is masc-male only. Oh well, so much for trying this out.

Wow, 1.3 sounds great! Will saves be compatible?

My drivers are fully updated. I looked this up and it's on the game's end.

Windows and apk versions have been doing this for the past, like, 20+ updates. You never fix this issue so it's never playable.  It's a syntax error, which means it's on your side. Just fix it already.


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"FOSSIL needs to be the first plugin" error on Joiplay, can't play the game. Even disabled all joiplay plugins for the game other than FOSSIL and I still get the error.

Heck, I even deleted all the other plugins and still got the error.

This isn't bad. Your writing is definitely better than the original author's.

I've used rar and zip extractors. I guess it really is a 7zip thing, then. Thank you!

We can change the number of turns, but I'd like a setting where all characters deal more "damage" on each action, with the effects also being buffed. Ie climax faster with fewer turns. As it stands it feels too slow. This is also and moreso true for socialization.

Wow, I love how thorough this is! And the way you described each system feels very balanced already.

 As for inventory, weight systems are certainly hard to balance, which is why I gave the grid system as an alternative. You can make each item take up multiple squares on the grid, and limit how much each item can stack. Here's an example from Mabinogi, which ironically does let you carry 50 apples, 3 swords, and a few logs at once due to number of squares in the grid (or how few squares each item takes up):

A weight system could be used on top of this, but mainly affect stamina, usually travel speed but maybe normal stamina too. So you can have a full inventory, but shouldn't always.


But everything sounds really cool so far! :D

Out of curiosity, can there be an option to only play one of the characters instead of both?

I really like the characters' personalities.

Can you make it so we can change hair length? I'm really not into short hair.

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That sounds great! I just hope the dev time won't be overwhelming.

That said, I have some ideas - not recommendations, just systems I've seen in other media that could be inspirational.


Skill System:

Skills and Arts, wherein Arts are active skills (actions).

A rank system, each rank has multiple levels in a rank. Makes mastery feel more achievable and rewarding than only 10 levels total or a whole 100 levels.

Sacrificing levels in a skill/art to gain access to a new skill/art.


Jobs:

Special jobs unlocked by failing to get into a job or failing at the job.


Relationships:

A gossip system. Not only is the economy interconnected, but relationships as well. If you do something to someone, other people know about it. This gossip is weaker the further you get from the incident, but actions with larger impact spread further and are not easily forgotten. This goes both ways - npcs know about other npcs and events not directly related to you, and the usefulness of this info depends on your playthrough. You can maybe find what someone is going to sell next week this way.

Whether this should be done also depends on its effect on game size and ram.


Inventory:

Tile based, weight based, etc inventory. Just something limiting but not annoying. Keep it viable but not bag of holding type of space.


Other:

Things shouldn't be too easy or difficult. You should always be able to steal but should always have a chance of getting caught. Debuffs should be debilitating but not gamebreaking. Etc.


Also,  F A S H I O N  :D


I look forward to more!

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It means the game didn't run a check to see if the new pc name is the same as the old one. A lot of games like this run that check and change some npc dialogue in response.

The game's great, btw.

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Works on latest Joiplay.

This is great so far!

I just finished 0.2. I absolutely love the pacing, and the story's great!

For those who want to use Joiplay, you will need to update it and its plugins to the free July 2 versions from the Joiplay patreon. I guarantee this will keep the game from crashing. :3

Can you add a way to increase the speed of dialogue, combat, etc? Like an "actions have more weight" setting? It's just too slow.

I can verify that at 22:00 or later you're unable to sleep and can't do anything else.

This and Changing Blade don't work on Joiplay probably because of the engine. Can you make a version that is Joiplay/Android compatible?

If you ever do rewrite OU again l, I highly recommend making it so we can choose if MC is actually trans (willing trans) from the beginning. Heck, making this a thing in all of your games would be great.

I just played the original text based game, OUR, and this game, so here's a review.

The card battle system was better. The chip system is good but I feel it should have been combined with the card system sort of like syncing but without needing to sync.

This engine is better but I still get ram spikes, even in places I've been before that don't have them

I don't like how MC's body got reset, but I agree that in the last game it changed too quickly. It feels like each game is half of a game, honestly as if the game should be remade again, rewritten to combine the two games properly.

Finally, having to lose a battle to see a scene and get the body change is annoying. It's novel the first few times, but every game does it and it just doesn't fit this game well imo. As an alternative, you can make it so that MC can choose in dialogue with bosses whether to take them up on an offer and get changed without needing a fight.

All in all, the game is good but it feels like PW sacrificed some of OUR's originality and charm just to speedrun the creation of PW.

The dialogue failed the "same name" test.