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It seems to be a working game, but needs extensive GUI/UX work. Keyboard controls, much better window/frame fitting and grouping needed. There's lots of text that does and doesn't need to be displayed. There's many controls that don't feel intuitive or streamlined for managing the amount of game that will be in the game - especially as the player progresses!

That being said, it's a very early prototype, and I'd like to see it developed further, even if it has to change platforms or foundation. Seeing as it's a "trainer" game, a lot can be said for seeking out help in the simulation, writing, and creating visuals.

Hello Starsickle,

Thank you for checking out the game, and thank you also for the feedback. Sanctuary in Time is my first game, so I'm sure I have plenty of areas to improve. But, all in all, I'm quite happy w/ how this project has turned out. And I'm sure my technique will continue to improve as I work on this and other projects.