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My other project (jumpchat) i’m a lot more invested in, but its not really any specific game as much as a set of tools for creating new games. Just as an example, I could port pogo3d into the jumpchat engine to support multiplayer, replays, customizeable characters, multiple vehicles, etc. like I’ll make a level editor in the jumpchat engine, and then no matter what games I make after that, they will all have a level editor.

maybe I won’t specifically port pogo3d over, maybe another game of a similar style. what other games do you speedrun?

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you can simply check my sr.c profile, it has what games i run there. I usually like 2D games, but recently I've been trying to find 3D games to run, like A Craft of Mine (which didn't get put on sr.c)

But also, what you're saying is jumpchat is kind of a "game engine" of sorts? if so, that's pretty cool

yeah haha a game engine inside a game engine. that’s the idea

if you have multiplayer in a steam release, you can make levels that require multiple people, like a puzzle that needs 2 levers pressed at the same time, that sort of thing