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Hello. i really enjoyed reading your writing about advice for new rhythm game makers, and i enjoyed playing this game a lot as a prototype. however, i do not think i would buy a full version.

the core conceit of the game seems designed to obfuscate the player's knowledge of what to do and cause them to fail based on arbitrary renderings of the projects translation between movement and music. i also don't enjoy single-input rhythm games or ones with auto-fail conditions.

i did finish playing what was the first long song because i respect your game design understanding and methodology. i am excited to check out more projects from you in the future. <3

Hello, thank you for the message! You're right and that's the whole mechanic of the gameplay, to introduce a new notation of rhythm different from VSRGs.  Wrote more about it here , and if you don't find it interesting enough to hold your attention then it's not a a game for you. Thanks for playing though :)