ooh thats a fun solution! i like how it gets the desired sequence within a repeating [13212] loop, wow! (or would, if the momentum was conserved in the physics engine)
fizzd
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oh! im really curious what the actual method was now haha. guess i shall wait until someone else records their playthrough :O [edit: oo i figured it now] as far as i could tell i needed to keep my momentum otherwise i'd be stuck under spikes and unable to jump. I went back and found the secret too, so fun, thanks for the game!
update: one last go on 1.0.6, speedrun
34:21 / 161 (tried ~5min on the web version yesterday too before stopping, so not completely blind)
my gosh...
(rot13: ba zl jro cynl ba zl znpobbx juvpu jnfag erpbeqrq, gur fcvxrf erirny zbzrag 100% jbexrq ba zr orpnhfr v fbzrubj tbg nyy gur whzcf cresrpgyl hagvy gur sbeprq fcvxr frpgvba, znqr zr ynhtu UNUN v ybirq gung fb zhpu
nyfb ybirq erivfvgvat gur fgneg fperra naq gur grafvba bs gur ybat nfprag <3 )
the hold-down to restart key didnt work for me a bunch of times btw! so the autosave came handy
i really enjoyed this! this is like the perfect level of thinking for taking a break from work for me, i managed 14 after a few goes. the mechanic of letting you overlap on existing tiles if it matches is really cool and not something i've seen before. I'd love it if you got round to fixing the matching bugs some time so L shapes were consistent in being eliminated. Thanks for the fun game!
*spoilers*
i thought for the longest time that scrolling down so the game window goes offscreen to deactivate the walls was the intended solution! I was thinking 'weird idea but i guess thats interesting, anticipating the player would be scrolling down to the comments when confused'. Until the last level where that didnt help haha and i figured the actual twist. Fun game!
Incredible game! I've never played a metroidvania where you can entirely figure out what upgrades you need and how to get them just by looking at the map screen, until now. It's so elegant.
Spoilers:
I accidentally read the rule of how the transformations are allowed before playing, and imo it made the experience much better for me that i knew the 2-overlap rule outright. There were enough other things to figure out in the game already that were fun when knowing that rule.