Recent community posts
Interesting to see the differences with my own rhythm game! nice ending sequence. though i think i've damaged my eyes and im still seeing the afterimages.. Also, only with unity can a 1 bit game be 43MB :P
I decoded 'please' slowly using a morse reference, and then gave up and looked at the source haha. And woah there is a LOT here. Would be really cool to make a post-jam which displayed the text as well, for those who haven't learnt morse by heart. Nice job!
that usually happens if you're using a newer flash projector. if you haven't, can you try using the one thats in the folder by dragging, like in the instructions in the text file? lmk if it doesnt help thanks
sorry about that :( the game is unplayable right now because of the browsers disabling support for the old web player. And making a web compatible version is complicated because the only codebase I have now is more graphics heavy and isnt suited for browser play, and i didn't have a backup of the old one. It'll probably be a while to get it working again.
heya, right now that extra standalone level is broken yeah, but we've just set up a new server for our game. I'll probably be able to upload it on there in a few days, will reply to you here when i have!
hey jdfamnlj, thanks for the feedback! yeah the january one is meant to be 'for the person who has never played the game before', its like an alternative first stage. Whereas the december one was for the person who had completed the entire game, so yeah pretty much completely opposite difficulties.
Heartbreaker mode is a cool idea!! Functionally it would be the same as trying to get an S rank (except it just ends automatically rather than you restarting), which is why i wanted to use it only for the challenge levels and boss nightshift modes. But we could do it as a gauntlet, beat many stages in a row on 2-3 lives only. Maybe you have to beat all the levels in that act in a row, with heartbreaker mode, and its also doublespeed?
hey thank you so much for the comment!! dont worry you will get all those level you missed, much better polished, once this full game comes out...
nice to have you on board, i'm looking forward to showing you some tidbits too! :)
Hey Zegooddoctor, you can either reply to the email or, the in-game form appears when you press quit! As for the level, thanks for the feedback, we're indeed nerfing and making some tweaks to address that, e.g. having a few empty counts before the SVT portion. Hopefully that'll keep thethe execution challenge but make it less opaque to figure out. Thanks!
They're in their second trimester now. You can play them in a few months once our game is out! Meanwhile we'll definitely send out occasional mini-levels to our newsletter, so go sign up for that if you haven't and are interested :)
I dont know anything about that, how very spooky..
(thanks for the feedback! and level editor most probably not on release sorry, but doable for sure, just that it would require a few weeks of extra work to make something user-friendly.)
interesting suggestion, will think about it, thanks! the original aim was to have something that's like super obvious that it was different from both the song, and the moving beats, so that's why i chose a 'beep'. But yeah i can see that it could sound a bit jarring.
This demo was awesome! The narrative and setting and visuals was definitely the strongest part of it. I don't think anyone would say the moving block puzzles added anything to the game (personally it just felt like filler), but everything else, and how narrative choices affect characters stamina, and becomes a language puzzle, is really good. Really want to see where the story goes.
(also one of the battles was unfortunately impossible to complete because of my choices earlier and having not enough health. Hope in the final version there's at least a way to avoid impossible saves that force replaying the game again.)