Thank you Serp, and glad you've come back!!
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sorry to hear that, thanks for the report! lemme follow up with you and give you a new unity version of that same level privately
(whoops itch doesnt have a DM function, can you DM me on twitter @7thbeat or email me at email@example.com?
you just have to press your spacebar harder, and make sure the noise of you hitting the spacebar is in sync with the music. the travel time of your spacebar makes enough difference between tapping and slamming it. hope that helps
(composer here) Thank you TheSimplify, really glad you like it!! We do have some callbacks to the oriental hiphop style later in the game. For now here's a similar track by The Shanghai Restoration Project you might like:
hey! you are noticed :P
1. kindle fire you mean? possibly but no guarantees, and only after the steam version
2. some of them!
3. interesting suggestion, wasnt planning on it. But it would probably take a day to get working if we did do it. do you think its important?
Sorry it's unreasonably strict for you, different people have different expectations for sure. This game has a 0.07-second window on both sides. We chose the stricter side of things for this game, since the difficulty in other areas (multiple buttons, dense inputs per second) are nerfed by the core mechanic. We'd recommend games like Crypt of the Necrodancer if you enjoy more forgiving timing. Thanks for the comment, it's appreciated!
Hey again FingerHD, glad you're excited haha, unfortunately we really can't. It's our first game and so we haven't got a feel of how long things will take, gamedev can be full of surprises. Maybe if we were more experienced we could be confident enough to put a date to it. We'll definitely announce a date when we're closer to release though! The email subscription list at rhythmdr.com is a good idea if you don't want to miss the date if you haven't subscribed already.
Interesting to see the differences with my own rhythm game! nice ending sequence. though i think i've damaged my eyes and im still seeing the afterimages.. Also, only with unity can a 1 bit game be 43MB :P
I decoded 'please' slowly using a morse reference, and then gave up and looked at the source haha. And woah there is a LOT here. Would be really cool to make a post-jam which displayed the text as well, for those who haven't learnt morse by heart. Nice job!
that usually happens if you're using a newer flash projector. if you haven't, can you try using the one thats in the folder by dragging, like in the instructions in the text file? lmk if it doesnt help thanks
sorry about that :( the game is unplayable right now because of the browsers disabling support for the old web player. And making a web compatible version is complicated because the only codebase I have now is more graphics heavy and isnt suited for browser play, and i didn't have a backup of the old one. It'll probably be a while to get it working again.
heya, right now that extra standalone level is broken yeah, but we've just set up a new server for our game. I'll probably be able to upload it on there in a few days, will reply to you here when i have!
hey jdfamnlj, thanks for the feedback! yeah the january one is meant to be 'for the person who has never played the game before', its like an alternative first stage. Whereas the december one was for the person who had completed the entire game, so yeah pretty much completely opposite difficulties.
Heartbreaker mode is a cool idea!! Functionally it would be the same as trying to get an S rank (except it just ends automatically rather than you restarting), which is why i wanted to use it only for the challenge levels and boss nightshift modes. But we could do it as a gauntlet, beat many stages in a row on 2-3 lives only. Maybe you have to beat all the levels in that act in a row, with heartbreaker mode, and its also doublespeed?