Neat little implementation of Rush Hour. Having the boats not constrained to a grid was sort of interesting, but seemed to work pretty well. Maybe the sea theming could inspire some mechanics that extend classic rush hour in the future? Anyway, girlfriend enjoyed playing it a lot. Good first jam game, well done!
Good controls and fun graphics/theme for a rush-hour game. But some levels seemed too large and unconstrained, and others like level 6 were a bit tedious when moving a line of ships. I'd recommend either making there be fewer, larger ships in that level, or programming the game to allow ships to push other ships when moving.
Interestingly, Level 4 seems to have some ships offset by half a block, but it was very subtle and seemed like maybe even a glitch? Would've been interesting to see that mechanically explored more.
Cheers for the advice, the last level was made to be fun so it was pretty big. Pushing ships sounds like a neat concept and level 3 had ships offset by 1/4 and 1/2 blocks as I forgot to move them.
Comments
fun! I like the sea theming of it and the big levels, esp the last one. Impressed that it all works so smoothly on mobile
Cheers, didn't make the game for mobile or even think about it. Surprised it nearly worked flawlessly!
Neat little implementation of Rush Hour. Having the boats not constrained to a grid was sort of interesting, but seemed to work pretty well. Maybe the sea theming could inspire some mechanics that extend classic rush hour in the future? Anyway, girlfriend enjoyed playing it a lot. Good first jam game, well done!
Glad you lot enjoyed the game, thanks.
Good controls and fun graphics/theme for a rush-hour game. But some levels seemed too large and unconstrained, and others like level 6 were a bit tedious when moving a line of ships. I'd recommend either making there be fewer, larger ships in that level, or programming the game to allow ships to push other ships when moving.
Interestingly, Level 4 seems to have some ships offset by half a block, but it was very subtle and seemed like maybe even a glitch? Would've been interesting to see that mechanically explored more.
Cheers for the advice, the last level was made to be fun so it was pretty big. Pushing ships sounds like a neat concept and level 3 had ships offset by 1/4 and 1/2 blocks as I forgot to move them.