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(1 edit)

Hey everyone!

First of all, I renamed my new game to Reaping Pace. Previous name sounded a bit too harsh in my opinion, and also, this new name illustrates the actual gameplay better.
In my previous devlog I said that I'd like to change the color pallet of this game. I managed to achieve that this week 
and, in my opinion, this new one is just way better.


I already managed to make more than 20 levels for it. It's great that this part of development (level design) has taken less time than for my previous projects. 
This way I should have more time for polishing and playtesting.
Here's an interesting way I'm using 'slow fall' mechanic in Reaping Pace:


I realized that if you slow down your fall you can jump further. I think this can be a cool puzzle element in the game. It's very simple mechanic and I like it a lot 
because of that.

Overall, the game is coming up very nicely. I'm quite satisfied with the progress. Hopefully, next week I'll have time to polish up some levels, probably add some new ones,
and also playtest the game.
Also, my the original game (Ripped the Life) is doing pretty well in the Ludum Dare competition. It has more than 40 ratings received and I got a lot of valuable feedback
in the comments as well.

I hope you like the game so far and Thank you for reading this devlog!

You can follow me on Twitter or here on Itch if you're interested in following the development of this game.