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Firelights Jam F.A.Q. Sticky

A topic by Fari RPGs (René-Pier Deshaies) created Feb 19, 2023 Views: 384 Replies: 14
Viewing posts 1 to 4
HostSubmitted(+1)

Hey, if y'all have any questions about the jam that I can help answer, please drop them below and I'll help you out as best as I can. 

Making this as a proper post on itch so that others can use this information as well.

Alright, I'm listening! 

(+2)

Hello!!! I was wondering how far can we / should we stray from the original game, ive been thinking of trying to combine survival games with rpg elements and perhaps rougue likes?

HostSubmitted(+2)

That's a very good question, and the answer is: you can change as little or as much as you want from the original game / system. 

One thing I've realized with time is that the core of a system is different from one person to the other. It's really opened to interpretation. Some people think that what makes a game Guided by Firelights is the Story Deck and the map building, while others may think it's all about the interconnected actions and triggers. And the real answer to all of this is that it depends!

I have my own opinions, but I don't want them to affect people's creation and vision. For that reason, you can change the original text/rules as much as you want, or even copy/paste it and only change a couple of words.

For example, Pandion Games is remaking Substratum (which was originally a Breathless game) and mixing Breathless with Firelights to create something new and unique. 

When in doubt, go with what sounds fun!

(+1)

perfect thank you!! I just have one question on the system as im trying to play through it lol. So i love how things link together im just struggling to figure out how you find curses. Are they drawn? Is it whenever the darkness is the result of a confront action? I may have missed it but i dont see how you find a curse only what to do when one is found.

(+1)

after looking closer ive found it! Nevermind lol

Submitted

Took me reading through the rules repeatedly while at my day job to actually realize I was overlooking that part as well. Lol. Curses confused us quite a bit, too. 

HostSubmitted

Oh of course. So actions in Firelights are very much interconnect. The gameplay loop is all trigger-based since many action results hint at you using another action to move forward in the story.

One of the first thing you do in the game is DISCOVER A REGION. From there, you may face a path that is hidden to you. To move forward, you may need to CONFRONT RISK or BUY INFORMATION with treasures. To get treasures, you need to SEARCH FOR TREASURES and when you do this, you may get the result a curse is onto you.

The game often don't force things, but hints at them. In this particular case, the game hints at you having to possibly CONFRONT RISK to remain hidden or perhaps hints at you having to FIGHT A CURSE. 

That being said, the direction that the story takes is entirely up to you.

Hope that helps!


again thanks!! Ive been thinking about this a lot and i like the mechanic

ive also noticed, is there a lose condition? Seems the fatigue is cured by rest so you continue on correct?

HostSubmitted

In the original game, there isn't! You can rest and try again later, basically. Though that doesn't mean you can't have one in your game ^^

Submitted

Would like to bump Crosshair Games' question. Lol. We've got several ideas in the air, but unsure about how far we're allowed to stray from the original ruleset, in terms of the jam, that is. 

HostSubmitted(+1)

Yeah it was a very good question. I just posted an answer here, which I think should cover things, but if you are still unsure please don't hesitate to ask me to clarify!

Submitted

Much appreciated. Thank you!

I'm a bit late to the party but I was wondering if we'd be able to submit our entry to this jam to other jams as well?

HostSubmitted(+1)

Oh yeah, most definitely. No restrictions from my end at least!