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(12 edits)

Sinbad:

  • Great stage control
  • Fast, long lasting attacks
  • Good combos
  • High knockback
  • Good mobility/recovery
  • Up Special beats most edgeguards
  • Amazing edgeguard
  • Kills incredibly early
  • Side special hits straight down-works as a spike or a combo move
  • Speedy aerials reverse combos
  • Aerial Neutral Special has a massive hitbox, deals massive damage, is cancelable, and is one of the safest landing options in the game
  • Up Air lasts a long time, can juggle and has a falling hitbox
  • Easily punishable
  • Small range

Kiki:

  • Good stage control
  • Spear-like range keeps opponents out
  • Good combos
  • Great jab
  • Great for gimping recoveries offstage
  • Useful counter with high knockback
  • Able to use her walls as a shield to poke through
  • Great tilts (Forward Tilt deals 8% and has great range, KOs off the side incredibly early)
  • Strong aerials
  • Down Tilt/Air spikes
  • Lack of unique moves
  • Lack of killing moves (Forward Tilt/Air, Down Tilt/Air
  • Worst recovery of the roster

Pepper:

  • Huge knockback options
  • Has a projectile
  • Has a fail-safe to recover or escape a combo or continue her own
  • High knockback aerials (note: Neutral Air can KO at 0% if at the edge)
  • Damaging Down Tilt -> Up Tilt -> Up/Forward Air
  • Good edgeguarding jab
  • Spiking Forward Air can drag down opponents and KO them very early
  • Most tilts and dash attack combo into her killing aerials
  • Neutral Special true combos into Dash attack, setting up powerful combos that can KO at even 0%
  • Recovery has low vertical gain, requires setup of Neutral Special to recover well vertically
  • Very low damage
  • Few killing moves (Neutral Air, Forward Air)

VGSage: 

  • Great combo potential
  • High knockback move that will land if given enough time
  • Hard to counter recovery
  • High damage
  • Jab covers ledge very well
  • Has a neutral air that reverses combos
  • Dash Attack-> Dash Attack -> Up Air/Forward Air kills insanely early
  • Kamikaze offstage option in Down Special
  • Area controlling Down/Up Tilt
  • Dash Attack lasts very long and can be used in reverse very quickly
  • Dash Attack -> Forward Air KOs at any percent from near the middle of the stage
  • Slow movement speed

I think VGSage still needs a nerf to his Dash Attack speed - it gives him way too much momentum if he jumps at the start of it, leading to KOs off the side incredibly early, and Sinbad needs a nerf to his Aerial Neutral Special (smaller hitbox, less damage) and Dash Attack (lower knockback).

Kiki may need buffs to her specials a small amount, making her Neutral Special last long enough to be more than just "Make them land early so I can hit them with an Up Tilt".

Pepper is in a pretty good place at the moment, can still hold her own against the other characters due to her high knockback options and mixups. 

This is my updated analysis of the characters and what they would need to become more balanced. Also, meet the big hitter Igbik!

(Yes, I know he's small)

I will have a few more of his alternate colors later, tap the image for the link

Let me know if you want me to make more sprites

*Me, acting like I know what's best for the game*

(1 edit)

Haha, that's cool. Sorry for the late reply. I love your analyse of characters, exactly the kind of feedback I lack the most. Thank you!

About lgbik, I won't pick it in the official build because I am really touchy with which character should make it to the main roster. But, I admit he is promising and would fill a hole in the current cast. Did you know the game can be modded, we even have a character editor: https://benoitryder.github.io/stb-mod-editor/#/ for now it is quite technical to build the game after creating a character in the editor, but I could personally help with that when you are happy with the character in the editor ;)

Cool! I'll be sure to check it out!

(+1)

Project Igbik is underway!