You can actually score red dice in that fight by using Hungry Pachyderm since it activates after the boss ability, meaning all the red dice you didn't use as part of a scoring category (I.e., scoring two red sixes in the "pair" category will have them deactivated, but a red five not used in said pair will get scored) will be used.
This in tandem with scoring categories that only require two or three dice to maximize the potential of the Pachyderm should in theory make the fight notably less of a hassle, but I've never actually put it into practice.


It seems that Sleepy does a bit more damage than the rest
Everything I touch dies : )