I did a thing :)
Smiley09
Creator of
Recent community posts
Totem Monster is preposterous
-Has 2 strong moves that cover half the screen
-Has a projectile that covers essentially any air options
-can explode said projectile to completely shut down an area, keep you stuck for five years, and become unapproachable
-Has a double jump and teleport dash exclusive to itself
-Ruins most strings with double jump-down air, which also puts the opponent far enough away to begin zoning
-fantastic midrange get-off-me tool that brings opponent back into zoning range
-Super allows for more zoning setup and easy corner combos
-Neutral air covers insane area and is basically unpunishable
-Ridiculously easy to use, has like 5 moves to learn
-Potentially has an infinite with the poison cloud (idk the spacing and timing are both very precise, the best i've gotten is ~115)
I built a healer team using 3 Parra each holding a Radiant Tome + Ring Of Power to make my Karakai invincible and now I'm cackling like a maniac
Edit: and both my Karakai and my Kabu are holding Heavy Shackles for the Bulky 2 synergy for maximum tank
Second Edit: The Karakai are moving at light speed at this point despite the speed penalty I saw one get to like 900 speed

Everything I touch dies : )



