I can't seem to figure out the inputs for a few different moves - the variant moves for Shella (I.e., one type of Shella's projectiles moves faster than the other, up attack appears to spawn lightning sometimes), Dragonfish canceling one fireball into another, as well one of Lily's ground moves which upon further investigation appears to be a very finicky "Hadouken" input
Smiley09
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Totem Monster is preposterous
-Has 2 strong moves that cover half the screen
-Has a projectile that covers essentially any air options
-can explode said projectile to completely shut down an area, keep you stuck for five years, and become unapproachable
-Has a double jump and teleport dash exclusive to itself
-Ruins most strings with double jump-down air, which also puts the opponent far enough away to begin zoning
-fantastic midrange get-off-me tool that brings opponent back into zoning range
-Super allows for more zoning setup and easy corner combos
-Neutral air covers insane area and is basically unpunishable
-Ridiculously easy to use, has like 5 moves to learn
-Potentially has an infinite with the poison cloud (idk the spacing and timing are both very precise, the best i've gotten is ~115)
I built a healer team using 3 Parra each holding a Radiant Tome + Ring Of Power to make my Karakai invincible and now I'm cackling like a maniac
Edit: and both my Karakai and my Kabu are holding Heavy Shackles for the Bulky 2 synergy for maximum tank
Second Edit: The Karakai are moving at light speed at this point despite the speed penalty I saw one get to like 900 speed


Everything I touch dies : )



